<html><head><meta http-equiv="content-type" content="text/html; charset=utf-8"> <style>
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	</style></head><body><pre><span class='line'>  1</span> <span class="COMM">/****************************************************************************
<span class='line'>  2</span>  Copyright (c) 2010-2012 cocos2d-x.org
<span class='line'>  3</span>  Copyright (c) 2008-2010 Ricardo Quesada
<span class='line'>  4</span>  Copyright (c) 2011      Zynga Inc.
<span class='line'>  5</span> 
<span class='line'>  6</span>  http://www.cocos2d-x.org
<span class='line'>  7</span> 
<span class='line'>  8</span>  Permission is hereby granted, free of charge, to any person obtaining a copy
<span class='line'>  9</span>  of this software and associated documentation files (the "Software"), to deal
<span class='line'> 10</span>  in the Software without restriction, including without limitation the rights
<span class='line'> 11</span>  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
<span class='line'> 12</span>  copies of the Software, and to permit persons to whom the Software is
<span class='line'> 13</span>  furnished to do so, subject to the following conditions:
<span class='line'> 14</span> 
<span class='line'> 15</span>  The above copyright notice and this permission notice shall be included in
<span class='line'> 16</span>  all copies or substantial portions of the Software.
<span class='line'> 17</span> 
<span class='line'> 18</span>  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
<span class='line'> 19</span>  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
<span class='line'> 20</span>  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
<span class='line'> 21</span>  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
<span class='line'> 22</span>  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
<span class='line'> 23</span>  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
<span class='line'> 24</span>  THE SOFTWARE.
<span class='line'> 25</span>  ****************************************************************************/</span><span class="WHIT">
<span class='line'> 26</span> 
<span class='line'> 27</span> </span><span class="COMM">// ideas taken from:</span><span class="WHIT">
<span class='line'> 28</span> </span><span class="COMM">//	 . The ocean spray in your face [Jeff Lander]</span><span class="WHIT">
<span class='line'> 29</span> </span><span class="COMM">//		http://www.double.co.nz/dust/col0798.pdf</span><span class="WHIT">
<span class='line'> 30</span> </span><span class="COMM">//	 . Building an Advanced Particle System [John van der Burg]</span><span class="WHIT">
<span class='line'> 31</span> </span><span class="COMM">//		http://www.gamasutra.com/features/20000623/vanderburg_01.htm</span><span class="WHIT">
<span class='line'> 32</span> </span><span class="COMM">//   . LOVE game engine</span><span class="WHIT">
<span class='line'> 33</span> </span><span class="COMM">//		http://love2d.org/</span><span class="WHIT">
<span class='line'> 34</span> </span><span class="COMM">//</span><span class="WHIT">
<span class='line'> 35</span> </span><span class="COMM">//</span><span class="WHIT">
<span class='line'> 36</span> </span><span class="COMM">// Radius mode support, from 71 squared</span><span class="WHIT">
<span class='line'> 37</span> </span><span class="COMM">//		http://particledesigner.71squared.com/</span><span class="WHIT">
<span class='line'> 38</span> </span><span class="COMM">//</span><span class="WHIT">
<span class='line'> 39</span> </span><span class="COMM">// IMPORTANT: Particle Designer is supported by cocos2d, but</span><span class="WHIT">
<span class='line'> 40</span> </span><span class="COMM">// 'Radius Mode' in Particle Designer uses a fixed emit rate of 30 hz. Since that can't be guarateed in cocos2d,</span><span class="WHIT">
<span class='line'> 41</span> </span><span class="COMM">//  cocos2d uses a another approach, but the results are almost identical.</span><span class="WHIT">
<span class='line'> 42</span> </span><span class="COMM">//</span><span class="WHIT">
<span class='line'> 43</span> 
<span class='line'> 44</span> </span><span class="COMM">/**
<span class='line'> 45</span>  * Shape Mode of Particle Draw
<span class='line'> 46</span>  * @constant
<span class='line'> 47</span>  * @type Number
<span class='line'> 48</span>  */</span><span class="WHIT">
<span class='line'> 49</span> </span><span class="NAME">cc.PARTICLE_SHAPE_MODE</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 50</span> </span><span class="COMM">/**
<span class='line'> 51</span>  * Texture Mode of Particle Draw
<span class='line'> 52</span>  * @constant
<span class='line'> 53</span>  * @type Number
<span class='line'> 54</span>  */</span><span class="WHIT">
<span class='line'> 55</span> </span><span class="NAME">cc.PARTICLE_TEXTURE_MODE</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 56</span> 
<span class='line'> 57</span> </span><span class="COMM">/**
<span class='line'> 58</span>  * Star Shape for ShapeMode of Particle
<span class='line'> 59</span>  * @constant
<span class='line'> 60</span>  * @type Number
<span class='line'> 61</span>  */</span><span class="WHIT">
<span class='line'> 62</span> </span><span class="NAME">cc.PARTICLE_STAR_SHAPE</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 63</span> </span><span class="COMM">/**
<span class='line'> 64</span>  * Ball Shape for ShapeMode of Particle
<span class='line'> 65</span>  * @constant
<span class='line'> 66</span>  * @type Number
<span class='line'> 67</span>  */</span><span class="WHIT">
<span class='line'> 68</span> </span><span class="NAME">cc.PARTICLE_BALL_SHAPE</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 69</span> 
<span class='line'> 70</span> </span><span class="COMM">/**
<span class='line'> 71</span>  * The Particle emitter lives forever
<span class='line'> 72</span>  * @constant
<span class='line'> 73</span>  * @type Number
<span class='line'> 74</span>  */</span><span class="WHIT">
<span class='line'> 75</span> </span><span class="NAME">cc.PARTICLE_DURATION_INFINITY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 76</span> 
<span class='line'> 77</span> </span><span class="COMM">/**
<span class='line'> 78</span>  * The starting size of the particle is equal to the ending size
<span class='line'> 79</span>  * @constant
<span class='line'> 80</span>  * @type Number
<span class='line'> 81</span>  */</span><span class="WHIT">
<span class='line'> 82</span> </span><span class="NAME">cc.PARTICLE_START_SIZE_EQUAL_TO_END_SIZE</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 83</span> 
<span class='line'> 84</span> </span><span class="COMM">/**
<span class='line'> 85</span>  * The starting radius of the particle is equal to the ending radius
<span class='line'> 86</span>  * @constant
<span class='line'> 87</span>  * @type Number
<span class='line'> 88</span>  */</span><span class="WHIT">
<span class='line'> 89</span> </span><span class="NAME">cc.PARTICLE_START_RADIUS_EQUAL_TO_END_RADIUS</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 90</span> 
<span class='line'> 91</span> </span><span class="COMM">/**
<span class='line'> 92</span>  * Gravity mode (A mode)
<span class='line'> 93</span>  * @constant
<span class='line'> 94</span>  * @type Number
<span class='line'> 95</span>  */</span><span class="WHIT">
<span class='line'> 96</span> </span><span class="NAME">cc.PARTICLE_MODE_GRAVITY</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 97</span> 
<span class='line'> 98</span> </span><span class="COMM">/**
<span class='line'> 99</span>  * Radius mode (B mode)
<span class='line'>100</span>  * @constant
<span class='line'>101</span>  * @type Number
<span class='line'>102</span>  */</span><span class="WHIT">
<span class='line'>103</span> </span><span class="NAME">cc.PARTICLE_MODE_RADIUS</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>104</span> 
<span class='line'>105</span> </span><span class="COMM">// tCCPositionType</span><span class="WHIT">
<span class='line'>106</span> </span><span class="COMM">// possible types of particle positions</span><span class="WHIT">
<span class='line'>107</span> 
<span class='line'>108</span> </span><span class="COMM">/**
<span class='line'>109</span>  * Living particles are attached to the world and are unaffected by emitter repositioning.
<span class='line'>110</span>  * @constant
<span class='line'>111</span>  * @type Number
<span class='line'>112</span>  */</span><span class="WHIT">
<span class='line'>113</span> </span><span class="NAME">cc.PARTICLE_TYPE_FREE</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>114</span> 
<span class='line'>115</span> </span><span class="COMM">/**
<span class='line'>116</span>  * Living particles are attached to the world but will follow the emitter repositioning.&lt;br/>
<span class='line'>117</span>  * Use case: Attach an emitter to an sprite, and you want that the emitter follows the sprite.
<span class='line'>118</span>  * @constant
<span class='line'>119</span>  * @type Number
<span class='line'>120</span>  */</span><span class="WHIT">
<span class='line'>121</span> </span><span class="NAME">cc.PARTICLE_TYPE_RELATIVE</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>122</span> 
<span class='line'>123</span> </span><span class="COMM">/**
<span class='line'>124</span>  * Living particles are attached to the emitter and are translated along with it.
<span class='line'>125</span>  * @constant
<span class='line'>126</span>  * @type Number
<span class='line'>127</span>  */</span><span class="WHIT">
<span class='line'>128</span> </span><span class="NAME">cc.PARTICLE_TYPE_GROUPED</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">2</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>129</span> 
<span class='line'>130</span> </span><span class="COMM">// backward compatible</span><span class="WHIT">
<span class='line'>131</span> </span><span class="NAME">cc.PARTICLE_TYPE_FREE</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_TYPE_FREE</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>132</span> </span><span class="NAME">cc.PARTICLE_TYPE_GROUPED</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_TYPE_GROUPED</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>133</span> 
<span class='line'>134</span> 
<span class='line'>135</span> </span><span class="COMM">/**
<span class='line'>136</span>  * Structure that contains the values of each particle
<span class='line'>137</span>  * @Class
<span class='line'>138</span>  * @Construct
<span class='line'>139</span>  * @param {cc.Point} pos Position of particle
<span class='line'>140</span>  * @param {cc.Point} startPos
<span class='line'>141</span>  * @param {cc.Color4F} color
<span class='line'>142</span>  * @param {cc.Color4F} deltaColor
<span class='line'>143</span>  * @param {cc.Size} size
<span class='line'>144</span>  * @param {cc.Size} deltaSize
<span class='line'>145</span>  * @param {Number} rotation
<span class='line'>146</span>  * @param {Number} deltaRotation
<span class='line'>147</span>  * @param {Number} timeToLive
<span class='line'>148</span>  * @param {cc.Particle.ModeA} modeA
<span class='line'>149</span>  * @param {cc.Particle.ModeA} modeB
<span class='line'>150</span>  */</span><span class="WHIT">
<span class='line'>151</span> </span><span class="NAME">cc.Particle</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pos</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">startPos</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">color</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">deltaColor</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">size</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">deltaSize</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rotation</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">deltaRotation</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">timeToLive</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">atlasIndex</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">modeA</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">modeB</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>152</span> </span><span class="WHIT">    </span><span class="NAME">this.pos</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">pos</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">pos</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">cc.PointZero</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>153</span> </span><span class="WHIT">    </span><span class="NAME">this.startPos</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">startPos</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">startPos</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">cc.PointZero</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>154</span> </span><span class="WHIT">    </span><span class="NAME">this.color</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">color</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">color</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Color4F</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>155</span> </span><span class="WHIT">    </span><span class="NAME">this.deltaColor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">deltaColor</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">deltaColor</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Color4F</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>156</span> </span><span class="WHIT">    </span><span class="NAME">this.size</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">size</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>157</span> </span><span class="WHIT">    </span><span class="NAME">this.deltaSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">deltaSize</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>158</span> </span><span class="WHIT">    </span><span class="NAME">this.rotation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">rotation</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>159</span> </span><span class="WHIT">    </span><span class="NAME">this.deltaRotation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">deltaRotation</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>160</span> </span><span class="WHIT">    </span><span class="NAME">this.timeToLive</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">timeToLive</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>161</span> </span><span class="WHIT">    </span><span class="NAME">this.atlasIndex</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">atlasIndex</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>162</span> </span><span class="WHIT">    </span><span class="NAME">this.modeA</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">modeA</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">modeA</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Particle.ModeA</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>163</span> </span><span class="WHIT">    </span><span class="NAME">this.modeB</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">modeB</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">modeB</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Particle.ModeB</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>164</span> </span><span class="WHIT">    </span><span class="NAME">this.isChangeColor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>165</span> </span><span class="WHIT">    </span><span class="NAME">this.drawPos</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>166</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>167</span> 
<span class='line'>168</span> </span><span class="COMM">/**
<span class='line'>169</span>  * Mode A: gravity, direction, radial accel, tangential accel
<span class='line'>170</span>  * @Class
<span class='line'>171</span>  * @Construct
<span class='line'>172</span>  * @param {cc.Point} dir direction of particle
<span class='line'>173</span>  * @param {Number} radialAccel
<span class='line'>174</span>  * @param {Number} tangentialAccel
<span class='line'>175</span>  */</span><span class="WHIT">
<span class='line'>176</span> </span><span class="NAME">cc.Particle.ModeA</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">dir</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">radialAccel</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tangentialAccel</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>177</span> </span><span class="WHIT">    </span><span class="NAME">this.dir</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">dir</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">dir</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">cc.PointZero</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>178</span> </span><span class="WHIT">    </span><span class="NAME">this.radialAccel</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">radialAccel</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>179</span> </span><span class="WHIT">    </span><span class="NAME">this.tangentialAccel</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tangentialAccel</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>180</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>181</span> 
<span class='line'>182</span> </span><span class="COMM">/**
<span class='line'>183</span>  * Mode B: radius mode
<span class='line'>184</span>  * @Class
<span class='line'>185</span>  * @Construct
<span class='line'>186</span>  * @param {Number} angle
<span class='line'>187</span>  * @param {Number} degreesPerSecond
<span class='line'>188</span>  * @param {Number} radius
<span class='line'>189</span>  * @param {Number} deltaRadius
<span class='line'>190</span>  */</span><span class="WHIT">
<span class='line'>191</span> </span><span class="NAME">cc.Particle.ModeB</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">angle</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">degreesPerSecond</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">radius</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">deltaRadius</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>192</span> </span><span class="WHIT">    </span><span class="NAME">this.angle</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">angle</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>193</span> </span><span class="WHIT">    </span><span class="NAME">this.degreesPerSecond</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">degreesPerSecond</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>194</span> </span><span class="WHIT">    </span><span class="NAME">this.radius</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">radius</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>195</span> </span><span class="WHIT">    </span><span class="NAME">this.deltaRadius</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">deltaRadius</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>196</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>197</span> 
<span class='line'>198</span> 
<span class='line'>199</span> </span><span class="COMM">/**
<span class='line'>200</span>  * &lt;p>
<span class='line'>201</span>  *     Particle System base class. &lt;br/>
<span class='line'>202</span>  *     Attributes of a Particle System:&lt;br/>
<span class='line'>203</span>  *     - emmision rate of the particles&lt;br/>
<span class='line'>204</span>  *     - Gravity Mode (Mode A): &lt;br/>
<span class='line'>205</span>  *     - gravity &lt;br/>
<span class='line'>206</span>  *     - direction &lt;br/>
<span class='line'>207</span>  *     - speed +-  variance &lt;br/>
<span class='line'>208</span>  *     - tangential acceleration +- variance&lt;br/>
<span class='line'>209</span>  *     - radial acceleration +- variance&lt;br/>
<span class='line'>210</span>  *     - Radius Mode (Mode B):      &lt;br/>
<span class='line'>211</span>  *     - startRadius +- variance    &lt;br/>
<span class='line'>212</span>  *     - endRadius +- variance      &lt;br/>
<span class='line'>213</span>  *     - rotate +- variance         &lt;br/>
<span class='line'>214</span>  *     - Properties common to all modes: &lt;br/>
<span class='line'>215</span>  *     - life +- life variance      &lt;br/>
<span class='line'>216</span>  *     - start spin +- variance     &lt;br/>
<span class='line'>217</span>  *     - end spin +- variance       &lt;br/>
<span class='line'>218</span>  *     - start size +- variance     &lt;br/>
<span class='line'>219</span>  *     - end size +- variance       &lt;br/>
<span class='line'>220</span>  *     - start color +- variance    &lt;br/>
<span class='line'>221</span>  *     - end color +- variance      &lt;br/>
<span class='line'>222</span>  *     - life +- variance           &lt;br/>
<span class='line'>223</span>  *     - blending function          &lt;br/>
<span class='line'>224</span>  *     - texture                    &lt;br/>
<span class='line'>225</span>  *                                  &lt;br/>
<span class='line'>226</span>  *     cocos2d also supports particles generated by Particle Designer (http://particledesigner.71squared.com/).&lt;br/>
<span class='line'>227</span>  *     'Radius Mode' in Particle Designer uses a fixed emit rate of 30 hz. Since that can't be guarateed in cocos2d,  &lt;br/>
<span class='line'>228</span>  *     cocos2d uses a another approach, but the results are almost identical.&lt;br/>
<span class='line'>229</span>  *     cocos2d supports all the variables used by Particle Designer plus a bit more:  &lt;br/>
<span class='line'>230</span>  *     - spinning particles (supported when using CCParticleSystemQuad)       &lt;br/>
<span class='line'>231</span>  *     - tangential acceleration (Gravity mode)                               &lt;br/>
<span class='line'>232</span>  *     - radial acceleration (Gravity mode)                                   &lt;br/>
<span class='line'>233</span>  *     - radius direction (Radius mode) (Particle Designer supports outwards to inwards direction only) &lt;br/>
<span class='line'>234</span>  *     It is possible to customize any of the above mentioned properties in runtime. Example:   &lt;br/>
<span class='line'>235</span>  * &lt;/p>
<span class='line'>236</span>  * @class
<span class='line'>237</span>  * @extends cc.Node
<span class='line'>238</span>  *
<span class='line'>239</span>  * @example
<span class='line'>240</span>  *  emitter.radialAccel = 15;
<span class='line'>241</span>  *  emitter.startSpin = 0;
<span class='line'>242</span>  */</span><span class="WHIT">
<span class='line'>243</span> </span><span class="NAME">cc.ParticleSystem</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Node.extend</span><span class="PUNC">(</span><span class="COMM">/** @lends cc.ParticleSystem# */</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>244</span> </span><span class="WHIT">    </span><span class="COMM">//***********variables*************</span><span class="WHIT">
<span class='line'>245</span> </span><span class="WHIT">    </span><span class="NAME">_plistFile</span><span class="PUNC">:</span><span class="STRN">""</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>246</span> </span><span class="WHIT">    </span><span class="COMM">//! time elapsed since the start of the system (in seconds)</span><span class="WHIT">
<span class='line'>247</span> </span><span class="WHIT">    </span><span class="NAME">_elapsed</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>248</span> 
<span class='line'>249</span> </span><span class="WHIT">    </span><span class="NAME">_dontTint</span><span class="PUNC">:</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>250</span> 
<span class='line'>251</span> </span><span class="WHIT">    </span><span class="COMM">// Different modes</span><span class="WHIT">
<span class='line'>252</span> </span><span class="WHIT">    </span><span class="COMM">//! Mode A:Gravity + Tangential Accel + Radial Accel</span><span class="WHIT">
<span class='line'>253</span> </span><span class="WHIT">    </span><span class="NAME">modeA</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>254</span> </span><span class="WHIT">    </span><span class="COMM">//! Mode B: circular movement (gravity, radial accel and tangential accel don't are not used in this mode)</span><span class="WHIT">
<span class='line'>255</span> </span><span class="WHIT">    </span><span class="NAME">modeB</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>256</span> 
<span class='line'>257</span> </span><span class="WHIT">    </span><span class="COMM">//private POINTZERO for ParticleSystem</span><span class="WHIT">
<span class='line'>258</span> </span><span class="WHIT">    </span><span class="NAME">_pointZeroForParticle</span><span class="PUNC">:</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>259</span> 
<span class='line'>260</span> </span><span class="WHIT">    </span><span class="COMM">//! Array of particles</span><span class="WHIT">
<span class='line'>261</span> </span><span class="WHIT">    </span><span class="NAME">_particles</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>262</span> 
<span class='line'>263</span> </span><span class="WHIT">    </span><span class="COMM">//particle pool</span><span class="WHIT">
<span class='line'>264</span> </span><span class="WHIT">    </span><span class="NAME">_particlePool</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>265</span> 
<span class='line'>266</span> </span><span class="WHIT">    </span><span class="COMM">// color modulate</span><span class="WHIT">
<span class='line'>267</span> </span><span class="WHIT">    </span><span class="COMM">//	BOOL colorModulate;</span><span class="WHIT">
<span class='line'>268</span> 
<span class='line'>269</span> </span><span class="WHIT">    </span><span class="COMM">//! How many particles can be emitted per second</span><span class="WHIT">
<span class='line'>270</span> </span><span class="WHIT">    </span><span class="NAME">_emitCounter</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>271</span> </span><span class="WHIT">    </span><span class="COMM">//!  particle idx</span><span class="WHIT">
<span class='line'>272</span> </span><span class="WHIT">    </span><span class="NAME">_particleIdx</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>273</span> 
<span class='line'>274</span> </span><span class="WHIT">    </span><span class="NAME">_batchNode</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>275</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>276</span>      * return weak reference to the cc.SpriteBatchNode that renders the cc.Sprite
<span class='line'>277</span>      * @return {cc.ParticleBatchNode}
<span class='line'>278</span>      */</span><span class="WHIT">
<span class='line'>279</span> </span><span class="WHIT">    </span><span class="NAME">getBatchNode</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>280</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._batchNode</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>281</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>282</span> 
<span class='line'>283</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>284</span>      *  set weak reference to the cc.SpriteBatchNode that renders the cc.Sprite
<span class='line'>285</span>      * @param {cc.ParticleBatchNode} batchNode
<span class='line'>286</span>      */</span><span class="WHIT">
<span class='line'>287</span> </span><span class="WHIT">    </span><span class="NAME">setBatchNode</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">batchNode</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>288</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._batchNode</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">batchNode</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>289</span> </span><span class="WHIT">            </span><span class="NAME">this._batchNode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">batchNode</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="COMM">//weak reference</span><span class="WHIT">
<span class='line'>290</span> 
<span class='line'>291</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">batchNode</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>292</span> </span><span class="WHIT">                </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._totalParticles</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>293</span> </span><span class="WHIT">                    </span><span class="NAME">this._particles</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">atlasIndex</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>294</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>295</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>296</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>297</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>298</span> 
<span class='line'>299</span> </span><span class="WHIT">    </span><span class="NAME">_atlasIndex</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>300</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>301</span>      * return index of system in batch node array
<span class='line'>302</span>      * @return {Number}
<span class='line'>303</span>      */</span><span class="WHIT">
<span class='line'>304</span> </span><span class="WHIT">    </span><span class="NAME">getAtlasIndex</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>305</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._atlasIndex</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>306</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>307</span> 
<span class='line'>308</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>309</span>      * set index of system in batch node array
<span class='line'>310</span>      * @param {Number} atlasIndex
<span class='line'>311</span>      */</span><span class="WHIT">
<span class='line'>312</span> </span><span class="WHIT">    </span><span class="NAME">setAtlasIndex</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">atlasIndex</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>313</span> </span><span class="WHIT">        </span><span class="NAME">this._atlasIndex</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">atlasIndex</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>314</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>315</span> 
<span class='line'>316</span> </span><span class="WHIT">    </span><span class="COMM">//true if scaled or rotated</span><span class="WHIT">
<span class='line'>317</span> </span><span class="WHIT">    </span><span class="NAME">_transformSystemDirty</span><span class="PUNC">:</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>318</span> 
<span class='line'>319</span> </span><span class="WHIT">    </span><span class="NAME">_allocatedParticles</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>320</span> 
<span class='line'>321</span> </span><span class="WHIT">    </span><span class="COMM">//drawMode</span><span class="WHIT">
<span class='line'>322</span> </span><span class="WHIT">    </span><span class="NAME">_drawMode</span><span class="PUNC">:</span><span class="NAME">cc.PARTICLE_SHAPE_MODE</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>323</span> 
<span class='line'>324</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>325</span>      * Return DrawMode of ParticleSystem
<span class='line'>326</span>      * @return {Number}
<span class='line'>327</span>      */</span><span class="WHIT">
<span class='line'>328</span> </span><span class="WHIT">    </span><span class="NAME">getDrawMode</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>329</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._drawMode</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>330</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>331</span> 
<span class='line'>332</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>333</span>      * DrawMode of ParticleSystem setter
<span class='line'>334</span>      * @param {Number} drawMode
<span class='line'>335</span>      */</span><span class="WHIT">
<span class='line'>336</span> </span><span class="WHIT">    </span><span class="NAME">setDrawMode</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">drawMode</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>337</span> </span><span class="WHIT">        </span><span class="NAME">this._drawMode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">drawMode</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>338</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>339</span> 
<span class='line'>340</span> </span><span class="WHIT">    </span><span class="COMM">//shape type</span><span class="WHIT">
<span class='line'>341</span> </span><span class="WHIT">    </span><span class="NAME">_shapeType</span><span class="PUNC">:</span><span class="NAME">cc.PARTICLE_BALL_SHAPE</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>342</span> 
<span class='line'>343</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>344</span>      * Return ShapeType of ParticleSystem
<span class='line'>345</span>      * @return {Number}
<span class='line'>346</span>      */</span><span class="WHIT">
<span class='line'>347</span> </span><span class="WHIT">    </span><span class="NAME">getShapeType</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>348</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._shapeType</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>349</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>350</span> 
<span class='line'>351</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>352</span>      * ShapeType of ParticleSystem setter
<span class='line'>353</span>      * @param {Number} shapeType
<span class='line'>354</span>      */</span><span class="WHIT">
<span class='line'>355</span> </span><span class="WHIT">    </span><span class="NAME">setShapeType</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">shapeType</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>356</span> </span><span class="WHIT">        </span><span class="NAME">this._shapeType</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">shapeType</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>357</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>358</span> 
<span class='line'>359</span> </span><span class="WHIT">    </span><span class="NAME">_isActive</span><span class="PUNC">:</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>360</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>361</span>      * Return ParticleSystem is active
<span class='line'>362</span>      * @return {Boolean}
<span class='line'>363</span>      */</span><span class="WHIT">
<span class='line'>364</span> </span><span class="WHIT">    </span><span class="NAME">isActive</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>365</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._isActive</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>366</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>367</span> 
<span class='line'>368</span> </span><span class="WHIT">    </span><span class="NAME">_particleCount</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>369</span> 
<span class='line'>370</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>371</span>      * Quantity of particles that are being simulated at the moment
<span class='line'>372</span>      * @return {Number}
<span class='line'>373</span>      */</span><span class="WHIT">
<span class='line'>374</span> </span><span class="WHIT">    </span><span class="NAME">getParticleCount</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>375</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._particleCount</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>376</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>377</span> 
<span class='line'>378</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>379</span>      * Quantity of particles setter
<span class='line'>380</span>      * @param {Number} particleCount
<span class='line'>381</span>      */</span><span class="WHIT">
<span class='line'>382</span> </span><span class="WHIT">    </span><span class="NAME">setParticleCount</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">particleCount</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>383</span> </span><span class="WHIT">        </span><span class="NAME">this._particleCount</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">particleCount</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>384</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>385</span> 
<span class='line'>386</span> </span><span class="WHIT">    </span><span class="NAME">_duration</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>387</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>388</span>      * How many seconds the emitter wil run. -1 means 'forever'
<span class='line'>389</span>      * @return {Number}
<span class='line'>390</span>      */</span><span class="WHIT">
<span class='line'>391</span> </span><span class="WHIT">    </span><span class="NAME">getDuration</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>392</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._duration</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>393</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>394</span> 
<span class='line'>395</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>396</span>      * set run seconds of the emitter
<span class='line'>397</span>      * @param {Number} duration
<span class='line'>398</span>      */</span><span class="WHIT">
<span class='line'>399</span> </span><span class="WHIT">    </span><span class="NAME">setDuration</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">duration</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>400</span> </span><span class="WHIT">        </span><span class="NAME">this._duration</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">duration</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>401</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>402</span> 
<span class='line'>403</span> </span><span class="WHIT">    </span><span class="NAME">_sourcePosition</span><span class="PUNC">:</span><span class="NAME">cc.PointZero</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>404</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>405</span>      * Return sourcePosition of the emitter
<span class='line'>406</span>      * @return {cc.Point}
<span class='line'>407</span>      */</span><span class="WHIT">
<span class='line'>408</span> </span><span class="WHIT">    </span><span class="NAME">getSourcePosition</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>409</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._sourcePosition</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>410</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>411</span> 
<span class='line'>412</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>413</span>      * sourcePosition of the emitter setter
<span class='line'>414</span>      * @param sourcePosition
<span class='line'>415</span>      */</span><span class="WHIT">
<span class='line'>416</span> </span><span class="WHIT">    </span><span class="NAME">setSourcePosition</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">sourcePosition</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>417</span> </span><span class="WHIT">        </span><span class="NAME">this._sourcePosition</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">sourcePosition</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>418</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>419</span> 
<span class='line'>420</span> </span><span class="WHIT">    </span><span class="NAME">_posVar</span><span class="PUNC">:</span><span class="NAME">cc.PointZero</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>421</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>422</span>      * Return Position variance of the emitter
<span class='line'>423</span>      * @return {cc.Point}
<span class='line'>424</span>      */</span><span class="WHIT">
<span class='line'>425</span> </span><span class="WHIT">    </span><span class="NAME">getPosVar</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>426</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._posVar</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>427</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>428</span> 
<span class='line'>429</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>430</span>      * Position variance of the emitter setter
<span class='line'>431</span>      * @param {cc.Point} posVar
<span class='line'>432</span>      */</span><span class="WHIT">
<span class='line'>433</span> </span><span class="WHIT">    </span><span class="NAME">setPosVar</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">posVar</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>434</span> </span><span class="WHIT">        </span><span class="NAME">this._posVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">posVar</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>435</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>436</span> 
<span class='line'>437</span> </span><span class="WHIT">    </span><span class="NAME">_life</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>438</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>439</span>      * Return life of each particle
<span class='line'>440</span>      * @return {Number}
<span class='line'>441</span>      */</span><span class="WHIT">
<span class='line'>442</span> </span><span class="WHIT">    </span><span class="NAME">getLife</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>443</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._life</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>444</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>445</span> 
<span class='line'>446</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>447</span>      * life of each particle setter
<span class='line'>448</span>      * @param {Number} life
<span class='line'>449</span>      */</span><span class="WHIT">
<span class='line'>450</span> </span><span class="WHIT">    </span><span class="NAME">setLife</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">life</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>451</span> </span><span class="WHIT">        </span><span class="NAME">this._life</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">life</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>452</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>453</span> 
<span class='line'>454</span> </span><span class="WHIT">    </span><span class="NAME">_lifeVar</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>455</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>456</span>      * Return life variance of each particle
<span class='line'>457</span>      * @return {Number}
<span class='line'>458</span>      */</span><span class="WHIT">
<span class='line'>459</span> </span><span class="WHIT">    </span><span class="NAME">getLifeVar</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>460</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._lifeVar</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>461</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>462</span> 
<span class='line'>463</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>464</span>      * life variance of each particle setter
<span class='line'>465</span>      * @param {Number} lifeVar
<span class='line'>466</span>      */</span><span class="WHIT">
<span class='line'>467</span> </span><span class="WHIT">    </span><span class="NAME">setLifeVar</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">lifeVar</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>468</span> </span><span class="WHIT">        </span><span class="NAME">this._lifeVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">lifeVar</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>469</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>470</span> 
<span class='line'>471</span> </span><span class="WHIT">    </span><span class="NAME">_angle</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>472</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>473</span>      * Return angle of each particle
<span class='line'>474</span>      * @return {Number}
<span class='line'>475</span>      */</span><span class="WHIT">
<span class='line'>476</span> </span><span class="WHIT">    </span><span class="NAME">getAngle</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>477</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._angle</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>478</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>479</span> 
<span class='line'>480</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>481</span>      * angle of each particle setter
<span class='line'>482</span>      * @param {Number} angle
<span class='line'>483</span>      */</span><span class="WHIT">
<span class='line'>484</span> </span><span class="WHIT">    </span><span class="NAME">setAngle</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">angle</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>485</span> </span><span class="WHIT">        </span><span class="NAME">this._angle</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">angle</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>486</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>487</span> 
<span class='line'>488</span> </span><span class="WHIT">    </span><span class="NAME">_angleVar</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>489</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>490</span>      * Return angle variance of each particle
<span class='line'>491</span>      * @return {Number}
<span class='line'>492</span>      */</span><span class="WHIT">
<span class='line'>493</span> </span><span class="WHIT">    </span><span class="NAME">getAngleVar</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>494</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._angleVar</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>495</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>496</span> 
<span class='line'>497</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>498</span>      * angle variance of each particle setter
<span class='line'>499</span>      * @param angleVar
<span class='line'>500</span>      */</span><span class="WHIT">
<span class='line'>501</span> </span><span class="WHIT">    </span><span class="NAME">setAngleVar</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">angleVar</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>502</span> </span><span class="WHIT">        </span><span class="NAME">this._angleVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">angleVar</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>503</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>504</span> 
<span class='line'>505</span> </span><span class="WHIT">    </span><span class="COMM">// mode A</span><span class="WHIT">
<span class='line'>506</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>507</span>      * Return Gravity of emitter
<span class='line'>508</span>      * @return {cc.Point}
<span class='line'>509</span>      */</span><span class="WHIT">
<span class='line'>510</span> </span><span class="WHIT">    </span><span class="NAME">getGravity</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>511</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_MODE_GRAVITY</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Particle Mode should be Gravity"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>512</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.modeA.gravity</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>513</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>514</span> 
<span class='line'>515</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>516</span>      * Gravity of emitter setter
<span class='line'>517</span>      * @param {cc.Point} gravity
<span class='line'>518</span>      */</span><span class="WHIT">
<span class='line'>519</span> </span><span class="WHIT">    </span><span class="NAME">setGravity</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">gravity</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>520</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_MODE_GRAVITY</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Particle Mode should be Gravity"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>521</span> </span><span class="WHIT">        </span><span class="NAME">this.modeA.gravity</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">gravity</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>522</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>523</span> 
<span class='line'>524</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>525</span>      * Return Speed of each particle
<span class='line'>526</span>      * @return {Number}
<span class='line'>527</span>      */</span><span class="WHIT">
<span class='line'>528</span> </span><span class="WHIT">    </span><span class="NAME">getSpeed</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>529</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_MODE_GRAVITY</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Particle Mode should be Gravity"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>530</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.modeA.speed</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>531</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>532</span> 
<span class='line'>533</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>534</span>      * Speed of each particle setter
<span class='line'>535</span>      * @param {Number} speed
<span class='line'>536</span>      */</span><span class="WHIT">
<span class='line'>537</span> </span><span class="WHIT">    </span><span class="NAME">setSpeed</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">speed</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>538</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_MODE_GRAVITY</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Particle Mode should be Gravity"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>539</span> </span><span class="WHIT">        </span><span class="NAME">this.modeA.speed</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">speed</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>540</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>541</span> 
<span class='line'>542</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>543</span>      * return speed variance of each particle. Only available in 'Gravity' mode.
<span class='line'>544</span>      * @return {Number}
<span class='line'>545</span>      */</span><span class="WHIT">
<span class='line'>546</span> </span><span class="WHIT">    </span><span class="NAME">getSpeedVar</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>547</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_MODE_GRAVITY</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Particle Mode should be Gravity"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>548</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.modeA.speedVar</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>549</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>550</span> 
<span class='line'>551</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>552</span>      * speed variance of each particle setter. Only available in 'Gravity' mode.
<span class='line'>553</span>      * @param {Number} speedVar
<span class='line'>554</span>      */</span><span class="WHIT">
<span class='line'>555</span> </span><span class="WHIT">    </span><span class="NAME">setSpeedVar</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">speedVar</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>556</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_MODE_GRAVITY</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Particle Mode should be Gravity"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>557</span> </span><span class="WHIT">        </span><span class="NAME">this.modeA.speedVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">speedVar</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>558</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>559</span> 
<span class='line'>560</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>561</span>      * Return tangential acceleration of each particle. Only available in 'Gravity' mode.
<span class='line'>562</span>      * @return {Number}
<span class='line'>563</span>      */</span><span class="WHIT">
<span class='line'>564</span> </span><span class="WHIT">    </span><span class="NAME">getTangentialAccel</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>565</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_MODE_GRAVITY</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Particle Mode should be Gravity"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>566</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.modeA.tangentialAccel</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>567</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>568</span> 
<span class='line'>569</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>570</span>      * Tangential acceleration of each particle setter. Only available in 'Gravity' mode.
<span class='line'>571</span>      * @param {Number} tangentialAccel
<span class='line'>572</span>      */</span><span class="WHIT">
<span class='line'>573</span> </span><span class="WHIT">    </span><span class="NAME">setTangentialAccel</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">tangentialAccel</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>574</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_MODE_GRAVITY</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Particle Mode should be Gravity"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>575</span> </span><span class="WHIT">        </span><span class="NAME">this.modeA.tangentialAccel</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tangentialAccel</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>576</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>577</span> 
<span class='line'>578</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>579</span>      * Return tangential acceleration variance of each particle. Only available in 'Gravity' mode.
<span class='line'>580</span>      * @return {Number}
<span class='line'>581</span>      */</span><span class="WHIT">
<span class='line'>582</span> </span><span class="WHIT">    </span><span class="NAME">getTangentialAccelVar</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>583</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_MODE_GRAVITY</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Particle Mode should be Gravity"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>584</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.modeA.tangentialAccelVar</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>585</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>586</span> 
<span class='line'>587</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>588</span>      * tangential acceleration variance of each particle setter. Only available in 'Gravity' mode.
<span class='line'>589</span>      * @param {Number} tangentialAccelVar
<span class='line'>590</span>      */</span><span class="WHIT">
<span class='line'>591</span> </span><span class="WHIT">    </span><span class="NAME">setTangentialAccelVar</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">tangentialAccelVar</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>592</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_MODE_GRAVITY</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Particle Mode should be Gravity"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>593</span> </span><span class="WHIT">        </span><span class="NAME">this.modeA.tangentialAccelVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tangentialAccelVar</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>594</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>595</span> 
<span class='line'>596</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>597</span>      * Return radial acceleration of each particle. Only available in 'Gravity' mode.
<span class='line'>598</span>      * @return {Number}
<span class='line'>599</span>      */</span><span class="WHIT">
<span class='line'>600</span> </span><span class="WHIT">    </span><span class="NAME">getRadialAccel</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>601</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_MODE_GRAVITY</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Particle Mode should be Gravity"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>602</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.modeA.radialAccel</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>603</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>604</span> 
<span class='line'>605</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>606</span>      * radial acceleration of each particle setter. Only available in 'Gravity' mode.
<span class='line'>607</span>      * @param {Number} radialAccel
<span class='line'>608</span>      */</span><span class="WHIT">
<span class='line'>609</span> </span><span class="WHIT">    </span><span class="NAME">setRadialAccel</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">radialAccel</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>610</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_MODE_GRAVITY</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Particle Mode should be Gravity"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>611</span> </span><span class="WHIT">        </span><span class="NAME">this.modeA.radialAccel</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">radialAccel</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>612</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>613</span> 
<span class='line'>614</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>615</span>      * Return radial acceleration variance of each particle. Only available in 'Gravity' mode.
<span class='line'>616</span>      * @return {Number}
<span class='line'>617</span>      */</span><span class="WHIT">
<span class='line'>618</span> </span><span class="WHIT">    </span><span class="NAME">getRadialAccelVar</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>619</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_MODE_GRAVITY</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Particle Mode should be Gravity"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>620</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.modeA.radialAccelVar</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>621</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>622</span> 
<span class='line'>623</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>624</span>      * radial acceleration variance of each particle setter. Only available in 'Gravity' mode.
<span class='line'>625</span>      * @param radialAccelVar
<span class='line'>626</span>      */</span><span class="WHIT">
<span class='line'>627</span> </span><span class="WHIT">    </span><span class="NAME">setRadialAccelVar</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">radialAccelVar</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>628</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_MODE_GRAVITY</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Particle Mode should be Gravity"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>629</span> </span><span class="WHIT">        </span><span class="NAME">this.modeA.radialAccelVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">radialAccelVar</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>630</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>631</span> 
<span class='line'>632</span> </span><span class="WHIT">    </span><span class="COMM">// mode B</span><span class="WHIT">
<span class='line'>633</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>634</span>      * Return starting radius of the particles. Only available in 'Radius' mode.
<span class='line'>635</span>      * @return {Number}
<span class='line'>636</span>      */</span><span class="WHIT">
<span class='line'>637</span> </span><span class="WHIT">    </span><span class="NAME">getStartRadius</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>638</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_MODE_RADIUS</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Particle Mode should be Radius"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>639</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.modeB.startRadius</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>640</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>641</span> 
<span class='line'>642</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>643</span>      * starting radius of the particles setter. Only available in 'Radius' mode.
<span class='line'>644</span>      * @param {Number} startRadius
<span class='line'>645</span>      */</span><span class="WHIT">
<span class='line'>646</span> </span><span class="WHIT">    </span><span class="NAME">setStartRadius</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">startRadius</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>647</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_MODE_RADIUS</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Particle Mode should be Radius"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>648</span> </span><span class="WHIT">        </span><span class="NAME">this.modeB.startRadius</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">startRadius</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>649</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>650</span> 
<span class='line'>651</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>652</span>      * Return starting radius variance of the particles. Only available in 'Radius' mode.
<span class='line'>653</span>      * @return {Number}
<span class='line'>654</span>      */</span><span class="WHIT">
<span class='line'>655</span> </span><span class="WHIT">    </span><span class="NAME">getStartRadiusVar</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>656</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_MODE_RADIUS</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Particle Mode should be Radius"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>657</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.modeB.startRadiusVar</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>658</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>659</span> 
<span class='line'>660</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>661</span>      * starting radius variance of the particles setter. Only available in 'Radius' mode.
<span class='line'>662</span>      * @param {Number} startRadiusVar
<span class='line'>663</span>      */</span><span class="WHIT">
<span class='line'>664</span> </span><span class="WHIT">    </span><span class="NAME">setStartRadiusVar</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">startRadiusVar</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>665</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_MODE_RADIUS</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Particle Mode should be Radius"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>666</span> </span><span class="WHIT">        </span><span class="NAME">this.modeB.startRadiusVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">startRadiusVar</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>667</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>668</span> 
<span class='line'>669</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>670</span>      * Return ending radius of the particles. Only available in 'Radius' mode.
<span class='line'>671</span>      * @return {Number}
<span class='line'>672</span>      */</span><span class="WHIT">
<span class='line'>673</span> </span><span class="WHIT">    </span><span class="NAME">getEndRadius</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>674</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_MODE_RADIUS</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Particle Mode should be Radius"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>675</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.modeB.endRadius</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>676</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>677</span> 
<span class='line'>678</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>679</span>      * ending radius of the particles setter. Only available in 'Radius' mode.
<span class='line'>680</span>      * @param {Number} endRadius
<span class='line'>681</span>      */</span><span class="WHIT">
<span class='line'>682</span> </span><span class="WHIT">    </span><span class="NAME">setEndRadius</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">endRadius</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>683</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_MODE_RADIUS</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Particle Mode should be Radius"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>684</span> </span><span class="WHIT">        </span><span class="NAME">this.modeB.endRadius</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">endRadius</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>685</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>686</span> 
<span class='line'>687</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>688</span>      * Return ending radius variance of the particles. Only available in 'Radius' mode.
<span class='line'>689</span>      * @return {Number}
<span class='line'>690</span>      */</span><span class="WHIT">
<span class='line'>691</span> </span><span class="WHIT">    </span><span class="NAME">getEndRadiusVar</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>692</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_MODE_RADIUS</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Particle Mode should be Radius"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>693</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.modeB.endRadiusVar</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>694</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>695</span> 
<span class='line'>696</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>697</span>      * ending radius variance of the particles setter. Only available in 'Radius' mode.
<span class='line'>698</span>      * @param endRadiusVar
<span class='line'>699</span>      */</span><span class="WHIT">
<span class='line'>700</span> </span><span class="WHIT">    </span><span class="NAME">setEndRadiusVar</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">endRadiusVar</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>701</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_MODE_RADIUS</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Particle Mode should be Radius"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>702</span> </span><span class="WHIT">        </span><span class="NAME">this.modeB.endRadiusVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">endRadiusVar</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>703</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>704</span> 
<span class='line'>705</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>706</span>      * get Number of degress to rotate a particle around the source pos per second. Only available in 'Radius' mode.
<span class='line'>707</span>      * @return {Number}
<span class='line'>708</span>      */</span><span class="WHIT">
<span class='line'>709</span> </span><span class="WHIT">    </span><span class="NAME">getRotatePerSecond</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>710</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_MODE_RADIUS</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Particle Mode should be Radius"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>711</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.modeB.rotatePerSecond</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>712</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>713</span> 
<span class='line'>714</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>715</span>      * set Number of degress to rotate a particle around the source pos per second. Only available in 'Radius' mode.
<span class='line'>716</span>      * @param {Number} degrees
<span class='line'>717</span>      */</span><span class="WHIT">
<span class='line'>718</span> </span><span class="WHIT">    </span><span class="NAME">setRotatePerSecond</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">degrees</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>719</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_MODE_RADIUS</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Particle Mode should be Radius"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>720</span> </span><span class="WHIT">        </span><span class="NAME">this.modeB.rotatePerSecond</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">degrees</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>721</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>722</span> 
<span class='line'>723</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>724</span>      * Return Variance in degrees for rotatePerSecond. Only available in 'Radius' mode.
<span class='line'>725</span>      * @return {Number}
<span class='line'>726</span>      */</span><span class="WHIT">
<span class='line'>727</span> </span><span class="WHIT">    </span><span class="NAME">getRotatePerSecondVar</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>728</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_MODE_RADIUS</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Particle Mode should be Radius"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>729</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.modeB.rotatePerSecondVar</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>730</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>731</span> 
<span class='line'>732</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>733</span>      * Variance in degrees for rotatePerSecond setter. Only available in 'Radius' mode.
<span class='line'>734</span>      * @param degrees
<span class='line'>735</span>      */</span><span class="WHIT">
<span class='line'>736</span> </span><span class="WHIT">    </span><span class="NAME">setRotatePerSecondVar</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">degrees</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>737</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_MODE_RADIUS</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Particle Mode should be Radius"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>738</span> </span><span class="WHIT">        </span><span class="NAME">this.modeB.rotatePerSecondVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">degrees</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>739</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>740</span> </span><span class="WHIT">    </span><span class="COMM">//////////////////////////////////////////////////////////////////////////</span><span class="WHIT">
<span class='line'>741</span> 
<span class='line'>742</span> </span><span class="WHIT">    </span><span class="COMM">//don't use a transform matrix, this is faster</span><span class="WHIT">
<span class='line'>743</span> </span><span class="WHIT">    </span><span class="NAME">setScale</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">scale</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scaleY</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>744</span> </span><span class="WHIT">        </span><span class="NAME">this._transformSystemDirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>745</span> </span><span class="WHIT">        </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="NAME">scale</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">scaleY</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>746</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>747</span> 
<span class='line'>748</span> </span><span class="WHIT">    </span><span class="NAME">setRotation</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">newRotation</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>749</span> </span><span class="WHIT">        </span><span class="NAME">this._transformSystemDirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>750</span> </span><span class="WHIT">        </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="NAME">newRotation</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>751</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>752</span> 
<span class='line'>753</span> </span><span class="WHIT">    </span><span class="NAME">setScaleX</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">newScaleX</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>754</span> </span><span class="WHIT">        </span><span class="NAME">this._transformSystemDirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>755</span> </span><span class="WHIT">        </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="NAME">newScaleX</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>756</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>757</span> 
<span class='line'>758</span> </span><span class="WHIT">    </span><span class="NAME">setScaleY</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">newScaleY</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>759</span> </span><span class="WHIT">        </span><span class="NAME">this._transformSystemDirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>760</span> </span><span class="WHIT">        </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="NAME">newScaleY</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>761</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>762</span> 
<span class='line'>763</span> 
<span class='line'>764</span> </span><span class="WHIT">    </span><span class="NAME">_startSize</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>765</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>766</span>      * get start size in pixels of each particle
<span class='line'>767</span>      * @return {Number}
<span class='line'>768</span>      */</span><span class="WHIT">
<span class='line'>769</span> </span><span class="WHIT">    </span><span class="NAME">getStartSize</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>770</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._startSize</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>771</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>772</span> 
<span class='line'>773</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>774</span>      * set start size in pixels of each particle
<span class='line'>775</span>      * @param {Number} startSize
<span class='line'>776</span>      */</span><span class="WHIT">
<span class='line'>777</span> </span><span class="WHIT">    </span><span class="NAME">setStartSize</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">startSize</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>778</span> </span><span class="WHIT">        </span><span class="NAME">this._startSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">startSize</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>779</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>780</span> 
<span class='line'>781</span> 
<span class='line'>782</span> </span><span class="WHIT">    </span><span class="NAME">_startSizeVar</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>783</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>784</span>      * get size variance in pixels of each particle
<span class='line'>785</span>      * @return {Number}
<span class='line'>786</span>      */</span><span class="WHIT">
<span class='line'>787</span> </span><span class="WHIT">    </span><span class="NAME">getStartSizeVar</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>788</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._startSizeVar</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>789</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>790</span> 
<span class='line'>791</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>792</span>      * set size variance in pixels of each particle
<span class='line'>793</span>      * @param {Number} startSizeVar
<span class='line'>794</span>      */</span><span class="WHIT">
<span class='line'>795</span> </span><span class="WHIT">    </span><span class="NAME">setStartSizeVar</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">startSizeVar</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>796</span> </span><span class="WHIT">        </span><span class="NAME">this._startSizeVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">startSizeVar</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>797</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>798</span> 
<span class='line'>799</span> 
<span class='line'>800</span> </span><span class="WHIT">    </span><span class="NAME">_endSize</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>801</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>802</span>      * get end size in pixels of each particle
<span class='line'>803</span>      * @return {Number}
<span class='line'>804</span>      */</span><span class="WHIT">
<span class='line'>805</span> </span><span class="WHIT">    </span><span class="NAME">getEndSize</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>806</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._endSize</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>807</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>808</span> 
<span class='line'>809</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>810</span>      * set end size in pixels of each particle
<span class='line'>811</span>      * @param endSize
<span class='line'>812</span>      */</span><span class="WHIT">
<span class='line'>813</span> </span><span class="WHIT">    </span><span class="NAME">setEndSize</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">endSize</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>814</span> </span><span class="WHIT">        </span><span class="NAME">this._endSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">endSize</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>815</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>816</span> 
<span class='line'>817</span> </span><span class="WHIT">    </span><span class="NAME">_endSizeVar</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>818</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>819</span>      * get end size variance in pixels of each particle
<span class='line'>820</span>      * @return {Number}
<span class='line'>821</span>      */</span><span class="WHIT">
<span class='line'>822</span> </span><span class="WHIT">    </span><span class="NAME">getEndSizeVar</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>823</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._endSizeVar</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>824</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>825</span> 
<span class='line'>826</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>827</span>      * set end size variance in pixels of each particle
<span class='line'>828</span>      * @param {Number} endSizeVar
<span class='line'>829</span>      */</span><span class="WHIT">
<span class='line'>830</span> </span><span class="WHIT">    </span><span class="NAME">setEndSizeVar</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">endSizeVar</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>831</span> </span><span class="WHIT">        </span><span class="NAME">this._endSizeVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">endSizeVar</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>832</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>833</span> 
<span class='line'>834</span> 
<span class='line'>835</span> </span><span class="WHIT">    </span><span class="NAME">_startColor</span><span class="PUNC">:</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Color4F</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>836</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>837</span>      * set start color of each particle
<span class='line'>838</span>      * @return {cc.Color4F}
<span class='line'>839</span>      */</span><span class="WHIT">
<span class='line'>840</span> </span><span class="WHIT">    </span><span class="NAME">getStartColor</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>841</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._startColor</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>842</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>843</span> 
<span class='line'>844</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>845</span>      * get start color of each particle
<span class='line'>846</span>      * @param {cc.Color4F} startColor
<span class='line'>847</span>      */</span><span class="WHIT">
<span class='line'>848</span> </span><span class="WHIT">    </span><span class="NAME">setStartColor</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">startColor</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>849</span> </span><span class="WHIT">        </span><span class="NAME">this._startColor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">startColor</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>850</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>851</span> 
<span class='line'>852</span> </span><span class="WHIT">    </span><span class="NAME">_startColorVar</span><span class="PUNC">:</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Color4F</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>853</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>854</span>      * get start color variance of each particle
<span class='line'>855</span>      * @return {cc.Color4F}
<span class='line'>856</span>      */</span><span class="WHIT">
<span class='line'>857</span> </span><span class="WHIT">    </span><span class="NAME">getStartColorVar</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>858</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._startColorVar</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>859</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>860</span> 
<span class='line'>861</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>862</span>      * set start color variance of each particle
<span class='line'>863</span>      * @param {cc.Color4F} startColorVar
<span class='line'>864</span>      */</span><span class="WHIT">
<span class='line'>865</span> </span><span class="WHIT">    </span><span class="NAME">setStartColorVar</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">startColorVar</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>866</span> </span><span class="WHIT">        </span><span class="NAME">this._startColorVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">startColorVar</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>867</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>868</span> 
<span class='line'>869</span> 
<span class='line'>870</span> </span><span class="WHIT">    </span><span class="NAME">_endColor</span><span class="PUNC">:</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Color4F</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>871</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>872</span>      * get end color and end color variation of each particle
<span class='line'>873</span>      * @return {cc.Color4F}
<span class='line'>874</span>      */</span><span class="WHIT">
<span class='line'>875</span> </span><span class="WHIT">    </span><span class="NAME">getEndColor</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>876</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._endColor</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>877</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>878</span> 
<span class='line'>879</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>880</span>      * set end color and end color variation of each particle
<span class='line'>881</span>      * @param {cc.Color4F} endColor
<span class='line'>882</span>      */</span><span class="WHIT">
<span class='line'>883</span> </span><span class="WHIT">    </span><span class="NAME">setEndColor</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">endColor</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>884</span> </span><span class="WHIT">        </span><span class="NAME">this._endColor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">endColor</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>885</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>886</span> 
<span class='line'>887</span> </span><span class="WHIT">    </span><span class="NAME">_endColorVar</span><span class="PUNC">:</span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Color4F</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>888</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>889</span>      * get end color variance of each particle
<span class='line'>890</span>      * @return {cc.Color4F}
<span class='line'>891</span>      */</span><span class="WHIT">
<span class='line'>892</span> </span><span class="WHIT">    </span><span class="NAME">getEndColorVar</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>893</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._endColorVar</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>894</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>895</span> 
<span class='line'>896</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>897</span>      * set end color variance of each particle
<span class='line'>898</span>      * @param {cc.Color4F} endColorVar
<span class='line'>899</span>      */</span><span class="WHIT">
<span class='line'>900</span> </span><span class="WHIT">    </span><span class="NAME">setEndColorVar</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">endColorVar</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>901</span> </span><span class="WHIT">        </span><span class="NAME">this._endColorVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">endColorVar</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>902</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>903</span> 
<span class='line'>904</span> </span><span class="WHIT">    </span><span class="NAME">_startSpin</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>905</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>906</span>      * get initial angle of each particle
<span class='line'>907</span>      * @return {Number}
<span class='line'>908</span>      */</span><span class="WHIT">
<span class='line'>909</span> </span><span class="WHIT">    </span><span class="NAME">getStartSpin</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>910</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._startSpin</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>911</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>912</span> 
<span class='line'>913</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>914</span>      * set initial angle of each particle
<span class='line'>915</span>      * @param {Number} startSpin
<span class='line'>916</span>      */</span><span class="WHIT">
<span class='line'>917</span> </span><span class="WHIT">    </span><span class="NAME">setStartSpin</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">startSpin</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>918</span> </span><span class="WHIT">        </span><span class="NAME">this._startSpin</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">startSpin</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>919</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>920</span> 
<span class='line'>921</span> </span><span class="WHIT">    </span><span class="NAME">_startSpinVar</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>922</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>923</span>      * get initial angle variance of each particle
<span class='line'>924</span>      * @return {Number}
<span class='line'>925</span>      */</span><span class="WHIT">
<span class='line'>926</span> </span><span class="WHIT">    </span><span class="NAME">getStartSpinVar</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>927</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._startSpinVar</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>928</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>929</span> 
<span class='line'>930</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>931</span>      * set initial angle variance of each particle
<span class='line'>932</span>      * @param {Number} startSpinVar
<span class='line'>933</span>      */</span><span class="WHIT">
<span class='line'>934</span> </span><span class="WHIT">    </span><span class="NAME">setStartSpinVar</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">startSpinVar</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>935</span> </span><span class="WHIT">        </span><span class="NAME">this._startSpinVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">startSpinVar</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>936</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>937</span> 
<span class='line'>938</span> </span><span class="WHIT">    </span><span class="NAME">_endSpin</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>939</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>940</span>      * get end angle of each particle
<span class='line'>941</span>      * @return {Number}
<span class='line'>942</span>      */</span><span class="WHIT">
<span class='line'>943</span> </span><span class="WHIT">    </span><span class="NAME">getEndSpin</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>944</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._endSpin</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>945</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>946</span> 
<span class='line'>947</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>948</span>      * set end angle of each particle
<span class='line'>949</span>      * @param {Number} endSpin
<span class='line'>950</span>      */</span><span class="WHIT">
<span class='line'>951</span> </span><span class="WHIT">    </span><span class="NAME">setEndSpin</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">endSpin</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>952</span> </span><span class="WHIT">        </span><span class="NAME">this._endSpin</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">endSpin</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>953</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>954</span> 
<span class='line'>955</span> </span><span class="WHIT">    </span><span class="NAME">_endSpinVar</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>956</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>957</span>      * get end angle variance of each particle
<span class='line'>958</span>      * @return {Number}
<span class='line'>959</span>      */</span><span class="WHIT">
<span class='line'>960</span> </span><span class="WHIT">    </span><span class="NAME">getEndSpinVar</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>961</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._endSpinVar</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>962</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>963</span> 
<span class='line'>964</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>965</span>      * set end angle variance of each particle
<span class='line'>966</span>      * @param {Number} endSpinVar
<span class='line'>967</span>      */</span><span class="WHIT">
<span class='line'>968</span> </span><span class="WHIT">    </span><span class="NAME">setEndSpinVar</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">endSpinVar</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>969</span> </span><span class="WHIT">        </span><span class="NAME">this._endSpinVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">endSpinVar</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>970</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>971</span> 
<span class='line'>972</span> </span><span class="WHIT">    </span><span class="NAME">_emissionRate</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>973</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>974</span>      * get emission rate of the particles
<span class='line'>975</span>      * @return {Number}
<span class='line'>976</span>      */</span><span class="WHIT">
<span class='line'>977</span> </span><span class="WHIT">    </span><span class="NAME">getEmissionRate</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>978</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._emissionRate</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>979</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>980</span> 
<span class='line'>981</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>982</span>      * set emission rate of the particles
<span class='line'>983</span>      * @param {Number} emissionRate
<span class='line'>984</span>      */</span><span class="WHIT">
<span class='line'>985</span> </span><span class="WHIT">    </span><span class="NAME">setEmissionRate</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">emissionRate</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>986</span> </span><span class="WHIT">        </span><span class="NAME">this._emissionRate</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">emissionRate</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>987</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>988</span> 
<span class='line'>989</span> </span><span class="WHIT">    </span><span class="NAME">_totalParticles</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>990</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>991</span>      * get maximum particles of the system
<span class='line'>992</span>      * @return {Number}
<span class='line'>993</span>      */</span><span class="WHIT">
<span class='line'>994</span> </span><span class="WHIT">    </span><span class="NAME">getTotalParticles</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>995</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._totalParticles</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>996</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>997</span> 
<span class='line'>998</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>999</span>      * set maximum particles of the system
<span class='line'>1000</span>      * @param {Number} totalParticles
<span class='line'>1001</span>      */</span><span class="WHIT">
<span class='line'>1002</span> </span><span class="WHIT">    </span><span class="NAME">setTotalParticles</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">totalParticles</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1003</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">totalParticles</span><span class="WHIT"> </span><span class="PUNC">&lt;=</span><span class="WHIT"> </span><span class="NAME">this._allocatedParticles</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Particle: resizing particle array only supported for quads"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1004</span> </span><span class="WHIT">        </span><span class="NAME">this._totalParticles</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">totalParticles</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1005</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1006</span> 
<span class='line'>1007</span> </span><span class="WHIT">    </span><span class="NAME">_texture</span><span class="PUNC">:</span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1008</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1009</span>      * get Texture of Particle System
<span class='line'>1010</span>      * @return {cc.Texture2D}
<span class='line'>1011</span>      */</span><span class="WHIT">
<span class='line'>1012</span> </span><span class="WHIT">    </span><span class="NAME">getTexture</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1013</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._texture</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1014</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1015</span> 
<span class='line'>1016</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1017</span>      * set Texture of Particle System
<span class='line'>1018</span>      * @param {cc.Texture2D | HTMLImageElement | HTMLCanvasElement} texture
<span class='line'>1019</span>      */</span><span class="WHIT">
<span class='line'>1020</span> </span><span class="WHIT">    </span><span class="NAME">setTexture</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1021</span> </span><span class="WHIT">        </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>1022</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._texture</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1023</span> </span><span class="WHIT">            </span><span class="NAME">this._texture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">texture</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1024</span> </span><span class="WHIT">            </span><span class="NAME">this._updateBlendFunc</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1025</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1026</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1027</span> 
<span class='line'>1028</span> </span><span class="WHIT">    </span><span class="COMM">/** conforms to CocosNodeTexture protocol */</span><span class="WHIT">
<span class='line'>1029</span> </span><span class="WHIT">    </span><span class="NAME">_blendFunc</span><span class="PUNC">:</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="NAME">src</span><span class="PUNC">:</span><span class="NAME">gl.ONE</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dst</span><span class="PUNC">:</span><span class="NAME">gl.ONE</span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1030</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1031</span>      * get BlendFunc of Particle System
<span class='line'>1032</span>      * @return {cc.BlendFunc}
<span class='line'>1033</span>      */</span><span class="WHIT">
<span class='line'>1034</span> </span><span class="WHIT">    </span><span class="NAME">getBlendFunc</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1035</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._blendFunc</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1036</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1037</span> 
<span class='line'>1038</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1039</span>      * set BlendFunc of Particle System
<span class='line'>1040</span>      * @param {Number} src
<span class='line'>1041</span>      * @param {Number} dst
<span class='line'>1042</span>      */</span><span class="WHIT">
<span class='line'>1043</span> </span><span class="WHIT">    </span><span class="NAME">setBlendFunc</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">src</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dst</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1044</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">arguments.length</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1045</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._blendFunc</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">src</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1046</span> </span><span class="WHIT">                </span><span class="NAME">this._blendFunc</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">src</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1047</span> </span><span class="WHIT">                </span><span class="NAME">this._updateBlendFunc</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1048</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1049</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="KEYW">else</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1050</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._blendFunc.src</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">src</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">this._blendFunc.dst</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="NAME">dst</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1051</span> </span><span class="WHIT">                </span><span class="NAME">this._blendFunc</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="NAME">src</span><span class="PUNC">:</span><span class="NAME">src</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dst</span><span class="PUNC">:</span><span class="NAME">dst</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1052</span> </span><span class="WHIT">                </span><span class="NAME">this._updateBlendFunc</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1053</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1054</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1055</span> 
<span class='line'>1056</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1057</span> 
<span class='line'>1058</span> </span><span class="WHIT">    </span><span class="NAME">_opacityModifyRGB</span><span class="PUNC">:</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1059</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1060</span>      * does the alpha value modify color getter
<span class='line'>1061</span>      * @return {Boolean}
<span class='line'>1062</span>      */</span><span class="WHIT">
<span class='line'>1063</span> </span><span class="WHIT">    </span><span class="NAME">getOpacityModifyRGB</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1064</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._opacityModifyRGB</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1065</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1066</span> 
<span class='line'>1067</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1068</span>      * does the alpha value modify color setter
<span class='line'>1069</span>      * @param newValue
<span class='line'>1070</span>      */</span><span class="WHIT">
<span class='line'>1071</span> </span><span class="WHIT">    </span><span class="NAME">setOpacityModifyRGB</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">newValue</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1072</span> </span><span class="WHIT">        </span><span class="NAME">this._opacityModifyRGB</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">newValue</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1073</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1074</span> 
<span class='line'>1075</span> </span><span class="WHIT">    </span><span class="NAME">_isBlendAdditive</span><span class="PUNC">:</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1076</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1077</span>      * &lt;p>whether or not the particles are using blend additive.&lt;br/>
<span class='line'>1078</span>      *     If enabled, the following blending function will be used.&lt;br/>
<span class='line'>1079</span>      * &lt;/p>
<span class='line'>1080</span>      * @return {Boolean}
<span class='line'>1081</span>      * @example
<span class='line'>1082</span>      *    source blend function = GL_SRC_ALPHA;
<span class='line'>1083</span>      *    dest blend function = GL_ONE;
<span class='line'>1084</span>      */</span><span class="WHIT">
<span class='line'>1085</span> </span><span class="WHIT">    </span><span class="NAME">isBlendAdditive</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1086</span> </span><span class="WHIT">        </span><span class="COMM">//return this._isBlendAdditive;</span><span class="WHIT">
<span class='line'>1087</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this._blendFunc.src</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">gl.SRC_ALPHA</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._blendFunc.dst</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">gl.ONE</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._blendFunc.src</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">gl.ONE</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._blendFunc.dst</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">gl.ONE</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1088</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1089</span> 
<span class='line'>1090</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1091</span>      * &lt;p>whether or not the particles are using blend additive.&lt;br/>
<span class='line'>1092</span>      *     If enabled, the following blending function will be used.&lt;br/>
<span class='line'>1093</span>      * &lt;/p>
<span class='line'>1094</span>      * @param {Boolean} isBlendAdditive
<span class='line'>1095</span>      */</span><span class="WHIT">
<span class='line'>1096</span> </span><span class="WHIT">    </span><span class="NAME">setBlendAdditive</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">isBlendAdditive</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1097</span> </span><span class="WHIT">        </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>1098</span> </span><span class="WHIT">        </span><span class="NAME">this._isBlendAdditive</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">isBlendAdditive</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1099</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">isBlendAdditive</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1100</span> </span><span class="WHIT">            </span><span class="NAME">this._blendFunc.src</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">gl.SRC_ALPHA</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1101</span> </span><span class="WHIT">            </span><span class="NAME">this._blendFunc.dst</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">gl.ONE</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1102</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1103</span> </span><span class="WHIT">            </span><span class="NAME">this._blendFunc.src</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.BLEND_SRC</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1104</span> </span><span class="WHIT">            </span><span class="NAME">this._blendFunc.dst</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.BLEND_DST</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1105</span> </span><span class="WHIT">            </span><span class="COMM">/*if (this._texture && !this._texture.hasPremultipliedAlpha()) {
<span class='line'>1106</span>              this._blendFunc.src = gl.SRC_ALPHA;
<span class='line'>1107</span>              this._blendFunc.dst = gl.ONE_MINUS_SRC_ALPHA;
<span class='line'>1108</span>              } else {
<span class='line'>1109</span>              this._blendFunc.src = cc.BLEND_SRC;
<span class='line'>1110</span>              this._blendFunc.dst = cc.BLEND_DST;
<span class='line'>1111</span>              }*/</span><span class="WHIT">
<span class='line'>1112</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1113</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1114</span> 
<span class='line'>1115</span> </span><span class="WHIT">    </span><span class="NAME">_positionType</span><span class="PUNC">:</span><span class="NAME">cc.PARTICLE_TYPE_FREE</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1116</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1117</span>      * get particles movement type: Free or Grouped
<span class='line'>1118</span>      * @return {Number}
<span class='line'>1119</span>      */</span><span class="WHIT">
<span class='line'>1120</span> </span><span class="WHIT">    </span><span class="NAME">getPositionType</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1121</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._positionType</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1122</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1123</span> 
<span class='line'>1124</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1125</span>      * set particles movement type: Free or Grouped
<span class='line'>1126</span>      * @param {Number} positionType
<span class='line'>1127</span>      */</span><span class="WHIT">
<span class='line'>1128</span> </span><span class="WHIT">    </span><span class="NAME">setPositionType</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">positionType</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1129</span> </span><span class="WHIT">        </span><span class="NAME">this._positionType</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">positionType</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1130</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1131</span> 
<span class='line'>1132</span> </span><span class="WHIT">    </span><span class="NAME">_isAutoRemoveOnFinish</span><span class="PUNC">:</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1133</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1134</span>      *  &lt;p> return whether or not the node will be auto-removed when it has no particles left.&lt;br/>
<span class='line'>1135</span>      *      By default it is false.&lt;br/>
<span class='line'>1136</span>      *  &lt;/p>
<span class='line'>1137</span>      * @return {Boolean}
<span class='line'>1138</span>      */</span><span class="WHIT">
<span class='line'>1139</span> </span><span class="WHIT">    </span><span class="NAME">isAutoRemoveOnFinish</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1140</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._isAutoRemoveOnFinish</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1141</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1142</span> 
<span class='line'>1143</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1144</span>      *  &lt;p> set whether or not the node will be auto-removed when it has no particles left.&lt;br/>
<span class='line'>1145</span>      *      By default it is false.&lt;br/>
<span class='line'>1146</span>      *  &lt;/p>
<span class='line'>1147</span>      * @param {Boolean} isAutoRemoveOnFinish
<span class='line'>1148</span>      */</span><span class="WHIT">
<span class='line'>1149</span> </span><span class="WHIT">    </span><span class="NAME">setAutoRemoveOnFinish</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">isAutoRemoveOnFinish</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1150</span> </span><span class="WHIT">        </span><span class="NAME">this._isAutoRemoveOnFinish</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">isAutoRemoveOnFinish</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1151</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1152</span> 
<span class='line'>1153</span> </span><span class="WHIT">    </span><span class="NAME">_emitterMode</span><span class="PUNC">:</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1154</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1155</span>      * return kind of emitter modes
<span class='line'>1156</span>      * @return {Number}
<span class='line'>1157</span>      */</span><span class="WHIT">
<span class='line'>1158</span> </span><span class="WHIT">    </span><span class="NAME">getEmitterMode</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1159</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._emitterMode</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1160</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1161</span> 
<span class='line'>1162</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1163</span>      * &lt;p>Switch between different kind of emitter modes:&lt;br/>
<span class='line'>1164</span>      *  - CCPARTICLE_MODE_GRAVITY: uses gravity, speed, radial and tangential acceleration&lt;br/>
<span class='line'>1165</span>      *  - CCPARTICLE_MODE_RADIUS: uses radius movement + rotation &lt;br/>
<span class='line'>1166</span>      *  &lt;/p>
<span class='line'>1167</span>      * @param {Number} emitterMode
<span class='line'>1168</span>      */</span><span class="WHIT">
<span class='line'>1169</span> </span><span class="WHIT">    </span><span class="NAME">setEmitterMode</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">emitterMode</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1170</span> </span><span class="WHIT">        </span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">emitterMode</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1171</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1172</span> 
<span class='line'>1173</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1174</span>      * Constructor
<span class='line'>1175</span>      * @override
<span class='line'>1176</span>      */</span><span class="WHIT">
<span class='line'>1177</span> </span><span class="WHIT">    </span><span class="NAME">ctor</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1178</span> </span><span class="WHIT">        </span><span class="NAME">this._super</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1179</span> </span><span class="WHIT">        </span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_MODE_GRAVITY</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1180</span> </span><span class="WHIT">        </span><span class="NAME">this.modeA</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.ParticleSystem.ModeA</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1181</span> </span><span class="WHIT">        </span><span class="NAME">this.modeB</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.ParticleSystem.ModeB</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1182</span> </span><span class="WHIT">        </span><span class="NAME">this._blendFunc</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="NAME">src</span><span class="PUNC">:</span><span class="NAME">cc.BLEND_SRC</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dst</span><span class="PUNC">:</span><span class="NAME">cc.BLEND_DST</span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1183</span> 
<span class='line'>1184</span> </span><span class="WHIT">        </span><span class="NAME">this._particles</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1185</span> </span><span class="WHIT">        </span><span class="NAME">this._sourcePosition</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Point</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1186</span> </span><span class="WHIT">        </span><span class="NAME">this._posVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Point</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1187</span> 
<span class='line'>1188</span> </span><span class="WHIT">        </span><span class="NAME">this._startColor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Color4F</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1189</span> </span><span class="WHIT">        </span><span class="NAME">this._startColorVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Color4F</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1190</span> </span><span class="WHIT">        </span><span class="NAME">this._endColor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Color4F</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1191</span> </span><span class="WHIT">        </span><span class="NAME">this._endColorVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Color4F</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="NUMB">1</span><span class="PUNC">,</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1192</span> 
<span class='line'>1193</span> </span><span class="WHIT">        </span><span class="NAME">this._particlePool</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1194</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1195</span> 
<span class='line'>1196</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1197</span>      * initializes a cc.ParticleSystem
<span class='line'>1198</span>      */</span><span class="WHIT">
<span class='line'>1199</span> </span><span class="WHIT">    </span><span class="NAME">init</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1200</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.initWithTotalParticles</span><span class="PUNC">(</span><span class="NUMB">150</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1201</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1202</span> 
<span class='line'>1203</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1204</span>      * &lt;p> initializes a CCParticleSystem from a plist file. &lt;br/>
<span class='line'>1205</span>      *      This plist files can be creted manually or with Particle Designer:&lt;br/>
<span class='line'>1206</span>      *      http://particledesigner.71squared.com/&lt;br/>&lt;/p>
<span class='line'>1207</span>      * @param {String} plistFile
<span class='line'>1208</span>      * @return {cc.ParticleSystem}
<span class='line'>1209</span>      */</span><span class="WHIT">
<span class='line'>1210</span> </span><span class="WHIT">    </span><span class="NAME">initWithFile</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">plistFile</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1211</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1212</span> </span><span class="WHIT">        </span><span class="COMM">//TODO</span><span class="WHIT">
<span class='line'>1213</span> </span><span class="WHIT">        </span><span class="NAME">this._plistFile</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">plistFile</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1214</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">dict</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.FileUtils.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">dictionaryWithContentsOfFileThreadSafe</span><span class="PUNC">(</span><span class="NAME">this._plistFile</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1215</span> 
<span class='line'>1216</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">dict</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Particles: file not found"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1217</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this.initWithDictionary</span><span class="PUNC">(</span><span class="NAME">dict</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1218</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1219</span> 
<span class='line'>1220</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1221</span>      * return bounding box of particle system in world space
<span class='line'>1222</span>      * @return {cc.Rect}
<span class='line'>1223</span>      */</span><span class="WHIT">
<span class='line'>1224</span> </span><span class="WHIT">    </span><span class="NAME">getBoundingBoxToWorld</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1225</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.rect</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.canvas.width</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">cc.canvas.height</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1226</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1227</span> 
<span class='line'>1228</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1229</span>      * initializes a CCQuadParticleSystem from a CCDictionary.
<span class='line'>1230</span>      * @param {object} dictionary
<span class='line'>1231</span>      * @return {Boolean}
<span class='line'>1232</span>      */</span><span class="WHIT">
<span class='line'>1233</span> </span><span class="WHIT">    </span><span class="NAME">initWithDictionary</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1234</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1235</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">buffer</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1236</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">deflated</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1237</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">image</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1238</span> 
<span class='line'>1239</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">maxParticles</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"maxParticles"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1240</span> </span><span class="WHIT">        </span><span class="COMM">// self, not super</span><span class="WHIT">
<span class='line'>1241</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.initWithTotalParticles</span><span class="PUNC">(</span><span class="NAME">maxParticles</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1242</span> </span><span class="WHIT">            </span><span class="COMM">// angle</span><span class="WHIT">
<span class='line'>1243</span> </span><span class="WHIT">            </span><span class="NAME">this._angle</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"angle"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1244</span> </span><span class="WHIT">            </span><span class="NAME">this._angleVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"angleVariance"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1245</span> 
<span class='line'>1246</span> </span><span class="WHIT">            </span><span class="COMM">// duration</span><span class="WHIT">
<span class='line'>1247</span> </span><span class="WHIT">            </span><span class="NAME">this._duration</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"duration"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1248</span> 
<span class='line'>1249</span> </span><span class="WHIT">            </span><span class="COMM">// blend function</span><span class="WHIT">
<span class='line'>1250</span> </span><span class="WHIT">            </span><span class="NAME">this._blendFunc.src</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"blendFuncSource"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1251</span> </span><span class="WHIT">            </span><span class="NAME">this._blendFunc.dst</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"blendFuncDestination"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1252</span> 
<span class='line'>1253</span> </span><span class="WHIT">            </span><span class="COMM">// color</span><span class="WHIT">
<span class='line'>1254</span> </span><span class="WHIT">            </span><span class="NAME">this._startColor.r</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"startColorRed"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1255</span> </span><span class="WHIT">            </span><span class="NAME">this._startColor.g</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"startColorGreen"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1256</span> </span><span class="WHIT">            </span><span class="NAME">this._startColor.b</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"startColorBlue"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1257</span> </span><span class="WHIT">            </span><span class="NAME">this._startColor.a</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"startColorAlpha"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1258</span> 
<span class='line'>1259</span> </span><span class="WHIT">            </span><span class="NAME">this._startColorVar.r</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"startColorVarianceRed"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1260</span> </span><span class="WHIT">            </span><span class="NAME">this._startColorVar.g</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"startColorVarianceGreen"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1261</span> </span><span class="WHIT">            </span><span class="NAME">this._startColorVar.b</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"startColorVarianceBlue"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1262</span> </span><span class="WHIT">            </span><span class="NAME">this._startColorVar.a</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"startColorVarianceAlpha"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1263</span> 
<span class='line'>1264</span> </span><span class="WHIT">            </span><span class="NAME">this._endColor.r</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"finishColorRed"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1265</span> </span><span class="WHIT">            </span><span class="NAME">this._endColor.g</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"finishColorGreen"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1266</span> </span><span class="WHIT">            </span><span class="NAME">this._endColor.b</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"finishColorBlue"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1267</span> </span><span class="WHIT">            </span><span class="NAME">this._endColor.a</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"finishColorAlpha"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1268</span> 
<span class='line'>1269</span> </span><span class="WHIT">            </span><span class="NAME">this._endColorVar.r</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"finishColorVarianceRed"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1270</span> </span><span class="WHIT">            </span><span class="NAME">this._endColorVar.g</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"finishColorVarianceGreen"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1271</span> </span><span class="WHIT">            </span><span class="NAME">this._endColorVar.b</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"finishColorVarianceBlue"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1272</span> </span><span class="WHIT">            </span><span class="NAME">this._endColorVar.a</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"finishColorVarianceAlpha"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1273</span> 
<span class='line'>1274</span> </span><span class="WHIT">            </span><span class="COMM">// particle size</span><span class="WHIT">
<span class='line'>1275</span> </span><span class="WHIT">            </span><span class="NAME">this._startSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"startParticleSize"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1276</span> </span><span class="WHIT">            </span><span class="NAME">this._startSizeVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"startParticleSizeVariance"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1277</span> </span><span class="WHIT">            </span><span class="NAME">this._endSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"finishParticleSize"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1278</span> </span><span class="WHIT">            </span><span class="NAME">this._endSizeVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"finishParticleSizeVariance"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1279</span> 
<span class='line'>1280</span> </span><span class="WHIT">            </span><span class="COMM">// position</span><span class="WHIT">
<span class='line'>1281</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"sourcePositionx"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1282</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"sourcePositiony"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1283</span> </span><span class="WHIT">            </span><span class="NAME">this.setPosition</span><span class="PUNC">(</span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">y</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1284</span> </span><span class="WHIT">            </span><span class="NAME">this._posVar.x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"sourcePositionVariancex"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1285</span> </span><span class="WHIT">            </span><span class="NAME">this._posVar.y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"sourcePositionVariancey"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1286</span> 
<span class='line'>1287</span> </span><span class="WHIT">            </span><span class="COMM">// Spinning</span><span class="WHIT">
<span class='line'>1288</span> </span><span class="WHIT">            </span><span class="NAME">this._startSpin</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"rotationStart"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1289</span> </span><span class="WHIT">            </span><span class="NAME">this._startSpinVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"rotationStartVariance"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1290</span> </span><span class="WHIT">            </span><span class="NAME">this._endSpin</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"rotationEnd"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1291</span> </span><span class="WHIT">            </span><span class="NAME">this._endSpinVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"rotationEndVariance"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1292</span> 
<span class='line'>1293</span> </span><span class="WHIT">            </span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseInt</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"emitterType"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1294</span> 
<span class='line'>1295</span> </span><span class="WHIT">            </span><span class="COMM">// Mode A: Gravity + tangential accel + radial accel</span><span class="WHIT">
<span class='line'>1296</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_MODE_GRAVITY</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1297</span> </span><span class="WHIT">                </span><span class="COMM">// gravity</span><span class="WHIT">
<span class='line'>1298</span> </span><span class="WHIT">                </span><span class="NAME">this.modeA.gravity.x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"gravityx"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1299</span> </span><span class="WHIT">                </span><span class="NAME">this.modeA.gravity.y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"gravityy"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1300</span> 
<span class='line'>1301</span> </span><span class="WHIT">                </span><span class="COMM">// speed</span><span class="WHIT">
<span class='line'>1302</span> </span><span class="WHIT">                </span><span class="NAME">this.modeA.speed</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"speed"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1303</span> </span><span class="WHIT">                </span><span class="NAME">this.modeA.speedVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"speedVariance"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1304</span> 
<span class='line'>1305</span> </span><span class="WHIT">                </span><span class="COMM">// radial acceleration</span><span class="WHIT">
<span class='line'>1306</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">pszTmp</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"radialAcceleration"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1307</span> </span><span class="WHIT">                </span><span class="NAME">this.modeA.radialAccel</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pszTmp</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">pszTmp</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1308</span> 
<span class='line'>1309</span> </span><span class="WHIT">                </span><span class="NAME">pszTmp</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"radialAccelVariance"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1310</span> </span><span class="WHIT">                </span><span class="NAME">this.modeA.radialAccelVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pszTmp</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">pszTmp</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1311</span> 
<span class='line'>1312</span> </span><span class="WHIT">                </span><span class="COMM">// tangential acceleration</span><span class="WHIT">
<span class='line'>1313</span> </span><span class="WHIT">                </span><span class="NAME">pszTmp</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"tangentialAcceleration"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1314</span> </span><span class="WHIT">                </span><span class="NAME">this.modeA.tangentialAccel</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pszTmp</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">pszTmp</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1315</span> 
<span class='line'>1316</span> </span><span class="WHIT">                </span><span class="NAME">pszTmp</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"tangentialAccelVariance"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1317</span> </span><span class="WHIT">                </span><span class="NAME">this.modeA.tangentialAccelVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">pszTmp</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">pszTmp</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1318</span> 
<span class='line'>1319</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_MODE_RADIUS</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1320</span> </span><span class="WHIT">                </span><span class="COMM">// or Mode B: radius movement</span><span class="WHIT">
<span class='line'>1321</span> </span><span class="WHIT">                </span><span class="NAME">this.modeB.startRadius</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"maxRadius"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1322</span> </span><span class="WHIT">                </span><span class="NAME">this.modeB.startRadiusVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"maxRadiusVariance"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1323</span> </span><span class="WHIT">                </span><span class="NAME">this.modeB.endRadius</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"minRadius"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1324</span> </span><span class="WHIT">                </span><span class="NAME">this.modeB.endRadiusVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1325</span> </span><span class="WHIT">                </span><span class="NAME">this.modeB.rotatePerSecond</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"rotatePerSecond"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1326</span> </span><span class="WHIT">                </span><span class="NAME">this.modeB.rotatePerSecondVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"rotatePerSecondVariance"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1327</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1328</span> </span><span class="WHIT">                </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="KEYW">false</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Invalid emitterType in config file"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1329</span> </span><span class="WHIT">                </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1330</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1331</span> 
<span class='line'>1332</span> </span><span class="WHIT">            </span><span class="COMM">// life span</span><span class="WHIT">
<span class='line'>1333</span> </span><span class="WHIT">            </span><span class="NAME">this._life</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"particleLifespan"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1334</span> </span><span class="WHIT">            </span><span class="NAME">this._lifeVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">parseFloat</span><span class="PUNC">(</span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"particleLifespanVariance"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1335</span> 
<span class='line'>1336</span> </span><span class="WHIT">            </span><span class="COMM">// emission Rate</span><span class="WHIT">
<span class='line'>1337</span> </span><span class="WHIT">            </span><span class="NAME">this._emissionRate</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._totalParticles</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">this._life</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1338</span> 
<span class='line'>1339</span> </span><span class="WHIT">            </span><span class="COMM">//don't get the internal texture if a batchNode is used</span><span class="WHIT">
<span class='line'>1340</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._batchNode</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1341</span> </span><span class="WHIT">                </span><span class="COMM">// Set a compatible default for the alpha transfer</span><span class="WHIT">
<span class='line'>1342</span> </span><span class="WHIT">                </span><span class="NAME">this._opacityModifyRGB</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1343</span> 
<span class='line'>1344</span> </span><span class="WHIT">                </span><span class="COMM">// texture</span><span class="WHIT">
<span class='line'>1345</span> </span><span class="WHIT">                </span><span class="COMM">// Try to get the texture from the cache</span><span class="WHIT">
<span class='line'>1346</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">textureName</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"textureFileName"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1347</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">fullpath</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.FileUtils.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">fullPathFromRelativeFile</span><span class="PUNC">(</span><span class="NAME">textureName</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._plistFile</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1348</span> 
<span class='line'>1349</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tex</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TextureCache.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">textureForKey</span><span class="PUNC">(</span><span class="NAME">fullpath</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1350</span> 
<span class='line'>1351</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">tex</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1352</span> </span><span class="WHIT">                    </span><span class="NAME">this._texture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tex</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1353</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1354</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">textureData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._valueForKey</span><span class="PUNC">(</span><span class="STRN">"textureImageData"</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dictionary</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1355</span> 
<span class='line'>1356</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">textureData</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">textureData.length</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1357</span> </span><span class="WHIT">                        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">textureData</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"cc.ParticleSystem.initWithDictory:textureImageData is null"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1358</span> </span><span class="WHIT">                        </span><span class="NAME">tex</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.TextureCache.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">addImage</span><span class="PUNC">(</span><span class="NAME">fullpath</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1359</span> </span><span class="WHIT">                        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">tex</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1360</span> </span><span class="WHIT">                            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1361</span> </span><span class="WHIT">                        </span><span class="NAME">this._texture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tex</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1362</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1363</span> </span><span class="WHIT">                        </span><span class="NAME">buffer</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.unzipBase64AsArray</span><span class="PUNC">(</span><span class="NAME">textureData</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1364</span> </span><span class="WHIT">                        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">buffer</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1365</span> </span><span class="WHIT">                            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1366</span> </span><span class="WHIT">                        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">newImageData</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.encodeToBase64</span><span class="PUNC">(</span><span class="NAME">buffer</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1367</span> </span><span class="WHIT">                        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">newImageData</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1368</span> </span><span class="WHIT">                            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1369</span> 
<span class='line'>1370</span> </span><span class="WHIT">                        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">img</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">Image</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1371</span> </span><span class="WHIT">                        </span><span class="NAME">img.src</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">"data:image/png;base64,"</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">newImageData</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1372</span> </span><span class="WHIT">                        </span><span class="NAME">this._texture</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">img</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1373</span> 
<span class='line'>1374</span> </span><span class="WHIT">                        </span><span class="COMM">//save image to TextureCache</span><span class="WHIT">
<span class='line'>1375</span> </span><span class="WHIT">                        </span><span class="NAME">cc.TextureCache.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">cacheImage</span><span class="PUNC">(</span><span class="NAME">fullpath</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">img</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1376</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1377</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1378</span> </span><span class="WHIT">                </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">this._texture</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"cc.ParticleSystem: error loading the texture"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1379</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1380</span> </span><span class="WHIT">            </span><span class="NAME">ret</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1381</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1382</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">ret</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1383</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1384</span> 
<span class='line'>1385</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1386</span>      * Initializes a system with a fixed number of particles
<span class='line'>1387</span>      * @param {Number} numberOfParticles
<span class='line'>1388</span>      * @return {Boolean}
<span class='line'>1389</span>      */</span><span class="WHIT">
<span class='line'>1390</span> </span><span class="WHIT">    </span><span class="NAME">initWithTotalParticles</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">numberOfParticles</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1391</span> </span><span class="WHIT">        </span><span class="NAME">this._totalParticles</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">numberOfParticles</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1392</span> 
<span class='line'>1393</span> </span><span class="WHIT">        </span><span class="NAME">this._particles</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1394</span> </span><span class="WHIT">        </span><span class="NAME">this._particlePool</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1395</span> 
<span class='line'>1396</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._particles</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1397</span> </span><span class="WHIT">            </span><span class="NAME">cc.log</span><span class="PUNC">(</span><span class="STRN">"Particle system: not enough memory"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1398</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1399</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1400</span> </span><span class="WHIT">        </span><span class="NAME">this._allocatedParticles</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">numberOfParticles</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1401</span> 
<span class='line'>1402</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._batchNode</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1403</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._totalParticles</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1404</span> </span><span class="WHIT">                </span><span class="NAME">this._particles</span><span class="PUNC">[</span><span class="NAME">i</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">atlasIndex</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">i</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1405</span> 
<span class='line'>1406</span> </span><span class="WHIT">        </span><span class="COMM">// default, active</span><span class="WHIT">
<span class='line'>1407</span> </span><span class="WHIT">        </span><span class="NAME">this._isActive</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1408</span> 
<span class='line'>1409</span> </span><span class="WHIT">        </span><span class="COMM">// default blend function</span><span class="WHIT">
<span class='line'>1410</span> </span><span class="WHIT">        </span><span class="NAME">this._blendFunc.src</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.BLEND_SRC</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1411</span> </span><span class="WHIT">        </span><span class="NAME">this._blendFunc.dst</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.BLEND_DST</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1412</span> 
<span class='line'>1413</span> </span><span class="WHIT">        </span><span class="COMM">// default movement type;</span><span class="WHIT">
<span class='line'>1414</span> </span><span class="WHIT">        </span><span class="NAME">this._positionType</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_TYPE_FREE</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1415</span> 
<span class='line'>1416</span> </span><span class="WHIT">        </span><span class="COMM">// by default be in mode A:</span><span class="WHIT">
<span class='line'>1417</span> </span><span class="WHIT">        </span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_MODE_GRAVITY</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1418</span> 
<span class='line'>1419</span> </span><span class="WHIT">        </span><span class="COMM">// default: modulate</span><span class="WHIT">
<span class='line'>1420</span> </span><span class="WHIT">        </span><span class="COMM">// XXX: not used</span><span class="WHIT">
<span class='line'>1421</span> </span><span class="WHIT">        </span><span class="COMM">//	colorModulate = YES;</span><span class="WHIT">
<span class='line'>1422</span> </span><span class="WHIT">        </span><span class="NAME">this._isAutoRemoveOnFinish</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1423</span> 
<span class='line'>1424</span> </span><span class="WHIT">        </span><span class="COMM">// Optimization: compile udpateParticle method</span><span class="WHIT">
<span class='line'>1425</span> </span><span class="WHIT">        </span><span class="COMM">//updateParticleSel = @selector(updateQuadWithParticle:newPosition:);</span><span class="WHIT">
<span class='line'>1426</span> </span><span class="WHIT">        </span><span class="COMM">//updateParticleImp = (CC_UPDATE_PARTICLE_IMP) [self methodForSelector:updateParticleSel];</span><span class="WHIT">
<span class='line'>1427</span> 
<span class='line'>1428</span> </span><span class="WHIT">        </span><span class="COMM">//for batchNode</span><span class="WHIT">
<span class='line'>1429</span> </span><span class="WHIT">        </span><span class="NAME">this._transformSystemDirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1430</span> 
<span class='line'>1431</span> </span><span class="WHIT">        </span><span class="COMM">// udpate after action in run!</span><span class="WHIT">
<span class='line'>1432</span> </span><span class="WHIT">        </span><span class="NAME">this.scheduleUpdateWithPriority</span><span class="PUNC">(</span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1433</span> 
<span class='line'>1434</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1435</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1436</span> 
<span class='line'>1437</span> </span><span class="WHIT">    </span><span class="NAME">destroyParticleSystem</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1438</span> </span><span class="WHIT">        </span><span class="NAME">this._particlePool</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1439</span> </span><span class="WHIT">        </span><span class="NAME">this.unscheduleUpdate</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1440</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1441</span> 
<span class='line'>1442</span> </span><span class="WHIT">    </span><span class="NAME">_getParticleObject</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1443</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="PUNC">(</span><span class="NAME">this._particlePool.length</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1444</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">this._particlePool.pop</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1445</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Particle</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1446</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1447</span> 
<span class='line'>1448</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1449</span>      * Add a particle to the emitter
<span class='line'>1450</span>      * @return {Boolean}
<span class='line'>1451</span>      */</span><span class="WHIT">
<span class='line'>1452</span> </span><span class="WHIT">    </span><span class="NAME">addParticle</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1453</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.isFull</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1454</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1455</span> 
<span class='line'>1456</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">particle</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._getParticleObject</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1457</span> </span><span class="WHIT">        </span><span class="NAME">this.initParticle</span><span class="PUNC">(</span><span class="NAME">particle</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1458</span> </span><span class="WHIT">        </span><span class="NAME">this._particles.push</span><span class="PUNC">(</span><span class="NAME">particle</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1459</span> </span><span class="WHIT">        </span><span class="PUNC">++</span><span class="NAME">this._particleCount</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1460</span> 
<span class='line'>1461</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1462</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1463</span> 
<span class='line'>1464</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1465</span>      * Initializes a particle
<span class='line'>1466</span>      * @param {cc.Particle} particle
<span class='line'>1467</span>      */</span><span class="WHIT">
<span class='line'>1468</span> </span><span class="WHIT">    </span><span class="NAME">initParticle</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">particle</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1469</span> </span><span class="WHIT">        </span><span class="COMM">// timeToLive</span><span class="WHIT">
<span class='line'>1470</span> </span><span class="WHIT">        </span><span class="COMM">// no negative life. prevent division by 0</span><span class="WHIT">
<span class='line'>1471</span> </span><span class="WHIT">        </span><span class="NAME">particle.timeToLive</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._life</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._lifeVar</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cc.RANDOM_MINUS1_1</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1472</span> </span><span class="WHIT">        </span><span class="NAME">particle.timeToLive</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Math.max</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">particle.timeToLive</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1473</span> 
<span class='line'>1474</span> </span><span class="WHIT">        </span><span class="COMM">// position</span><span class="WHIT">
<span class='line'>1475</span> </span><span class="WHIT">        </span><span class="NAME">particle.pos.x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._sourcePosition.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._posVar.x</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cc.RANDOM_MINUS1_1</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1476</span> </span><span class="WHIT">        </span><span class="NAME">particle.pos.y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._sourcePosition.y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._posVar.y</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cc.RANDOM_MINUS1_1</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1477</span> 
<span class='line'>1478</span> </span><span class="WHIT">        </span><span class="COMM">// Color</span><span class="WHIT">
<span class='line'>1479</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">start</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Color4F</span><span class="PUNC">(</span><span class="WHIT">
<span class='line'>1480</span> </span><span class="WHIT">            </span><span class="NAME">cc.clampf</span><span class="PUNC">(</span><span class="NAME">this._startColor.r</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._startColorVar.r</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cc.RANDOM_MINUS1_1</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1481</span> </span><span class="WHIT">            </span><span class="NAME">cc.clampf</span><span class="PUNC">(</span><span class="NAME">this._startColor.g</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._startColorVar.g</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cc.RANDOM_MINUS1_1</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1482</span> </span><span class="WHIT">            </span><span class="NAME">cc.clampf</span><span class="PUNC">(</span><span class="NAME">this._startColor.b</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._startColorVar.b</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cc.RANDOM_MINUS1_1</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1483</span> </span><span class="WHIT">            </span><span class="NAME">cc.clampf</span><span class="PUNC">(</span><span class="NAME">this._startColor.a</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._startColorVar.a</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cc.RANDOM_MINUS1_1</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1484</span> </span><span class="WHIT">        </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1485</span> 
<span class='line'>1486</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">end</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.Color4F</span><span class="PUNC">(</span><span class="WHIT">
<span class='line'>1487</span> </span><span class="WHIT">            </span><span class="NAME">cc.clampf</span><span class="PUNC">(</span><span class="NAME">this._endColor.r</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._endColorVar.r</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cc.RANDOM_MINUS1_1</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1488</span> </span><span class="WHIT">            </span><span class="NAME">cc.clampf</span><span class="PUNC">(</span><span class="NAME">this._endColor.g</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._endColorVar.g</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cc.RANDOM_MINUS1_1</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1489</span> </span><span class="WHIT">            </span><span class="NAME">cc.clampf</span><span class="PUNC">(</span><span class="NAME">this._endColor.b</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._endColorVar.b</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cc.RANDOM_MINUS1_1</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1490</span> </span><span class="WHIT">            </span><span class="NAME">cc.clampf</span><span class="PUNC">(</span><span class="NAME">this._endColor.a</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._endColorVar.a</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cc.RANDOM_MINUS1_1</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1491</span> </span><span class="WHIT">        </span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1492</span> 
<span class='line'>1493</span> </span><span class="WHIT">        </span><span class="NAME">particle.color</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">start</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1494</span> </span><span class="WHIT">        </span><span class="NAME">particle.deltaColor.r</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">end.r</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">start.r</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">particle.timeToLive</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1495</span> </span><span class="WHIT">        </span><span class="NAME">particle.deltaColor.g</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">end.g</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">start.g</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">particle.timeToLive</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1496</span> </span><span class="WHIT">        </span><span class="NAME">particle.deltaColor.b</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">end.b</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">start.b</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">particle.timeToLive</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1497</span> </span><span class="WHIT">        </span><span class="NAME">particle.deltaColor.a</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">end.a</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">start.a</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">particle.timeToLive</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1498</span> 
<span class='line'>1499</span> </span><span class="WHIT">        </span><span class="COMM">// size</span><span class="WHIT">
<span class='line'>1500</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">startS</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._startSize</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._startSizeVar</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cc.RANDOM_MINUS1_1</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1501</span> </span><span class="WHIT">        </span><span class="NAME">startS</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Math.max</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">startS</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="COMM">// No negative value</span><span class="WHIT">
<span class='line'>1502</span> 
<span class='line'>1503</span> </span><span class="WHIT">        </span><span class="NAME">particle.size</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">startS</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1504</span> 
<span class='line'>1505</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._endSize</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_START_SIZE_EQUAL_TO_END_SIZE</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1506</span> </span><span class="WHIT">            </span><span class="NAME">particle.deltaSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1507</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1508</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">endS</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._endSize</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._endSizeVar</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cc.RANDOM_MINUS1_1</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1509</span> </span><span class="WHIT">            </span><span class="NAME">endS</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Math.max</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">endS</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="COMM">// No negative values</span><span class="WHIT">
<span class='line'>1510</span> </span><span class="WHIT">            </span><span class="NAME">particle.deltaSize</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">endS</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">startS</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">particle.timeToLive</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1511</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1512</span> 
<span class='line'>1513</span> </span><span class="WHIT">        </span><span class="COMM">// rotation</span><span class="WHIT">
<span class='line'>1514</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">startA</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._startSpin</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._startSpinVar</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cc.RANDOM_MINUS1_1</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1515</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">endA</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._endSpin</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._endSpinVar</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cc.RANDOM_MINUS1_1</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1516</span> </span><span class="WHIT">        </span><span class="NAME">particle.rotation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">startA</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1517</span> </span><span class="WHIT">        </span><span class="NAME">particle.deltaRotation</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">endA</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">startA</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">particle.timeToLive</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1518</span> 
<span class='line'>1519</span> </span><span class="WHIT">        </span><span class="COMM">// position</span><span class="WHIT">
<span class='line'>1520</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._positionType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_TYPE_FREE</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1521</span> </span><span class="WHIT">            </span><span class="NAME">particle.startPos</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.convertToWorldSpace</span><span class="PUNC">(</span><span class="NAME">this._pointZeroForParticle</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1522</span> </span><span class="WHIT">        </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._positionType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_TYPE_RELATIVE</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1523</span> </span><span class="WHIT">            </span><span class="NAME">particle.startPos</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._position</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1524</span> 
<span class='line'>1525</span> </span><span class="WHIT">        </span><span class="COMM">// direction</span><span class="WHIT">
<span class='line'>1526</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">a</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.DEGREES_TO_RADIANS</span><span class="PUNC">(</span><span class="NAME">this._angle</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this._angleVar</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cc.RANDOM_MINUS1_1</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1527</span> 
<span class='line'>1528</span> </span><span class="WHIT">        </span><span class="COMM">// Mode Gravity: A</span><span class="WHIT">
<span class='line'>1529</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_MODE_GRAVITY</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1530</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">v</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">Math.cos</span><span class="PUNC">(</span><span class="NAME">a</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">Math.sin</span><span class="PUNC">(</span><span class="NAME">a</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1531</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">s</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.modeA.speed</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this.modeA.speedVar</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cc.RANDOM_MINUS1_1</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1532</span> 
<span class='line'>1533</span> </span><span class="WHIT">            </span><span class="COMM">// direction</span><span class="WHIT">
<span class='line'>1534</span> </span><span class="WHIT">            </span><span class="NAME">particle.modeA.dir</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.pMult</span><span class="PUNC">(</span><span class="NAME">v</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">s</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1535</span> 
<span class='line'>1536</span> </span><span class="WHIT">            </span><span class="COMM">// radial accel</span><span class="WHIT">
<span class='line'>1537</span> </span><span class="WHIT">            </span><span class="NAME">particle.modeA.radialAccel</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.modeA.radialAccel</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this.modeA.radialAccelVar</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cc.RANDOM_MINUS1_1</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1538</span> 
<span class='line'>1539</span> </span><span class="WHIT">            </span><span class="COMM">// tangential accel</span><span class="WHIT">
<span class='line'>1540</span> </span><span class="WHIT">            </span><span class="NAME">particle.modeA.tangentialAccel</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.modeA.tangentialAccel</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this.modeA.tangentialAccelVar</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cc.RANDOM_MINUS1_1</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1541</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1542</span> </span><span class="WHIT">            </span><span class="COMM">// Mode Radius: B</span><span class="WHIT">
<span class='line'>1543</span> 
<span class='line'>1544</span> </span><span class="WHIT">            </span><span class="COMM">// Set the default diameter of the particle from the source position</span><span class="WHIT">
<span class='line'>1545</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">startRadius</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.modeB.startRadius</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this.modeB.startRadiusVar</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cc.RANDOM_MINUS1_1</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1546</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">endRadius</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.modeB.endRadius</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this.modeB.endRadiusVar</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cc.RANDOM_MINUS1_1</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1547</span> 
<span class='line'>1548</span> </span><span class="WHIT">            </span><span class="NAME">particle.modeB.radius</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">startRadius</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1549</span> 
<span class='line'>1550</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this.modeB.endRadius</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_START_RADIUS_EQUAL_TO_END_RADIUS</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1551</span> </span><span class="WHIT">                </span><span class="NAME">particle.modeB.deltaRadius</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1552</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1553</span> </span><span class="WHIT">                </span><span class="NAME">particle.modeB.deltaRadius</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">endRadius</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">startRadius</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">particle.timeToLive</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1554</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1555</span> 
<span class='line'>1556</span> </span><span class="WHIT">            </span><span class="NAME">particle.modeB.angle</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">a</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1557</span> </span><span class="WHIT">            </span><span class="NAME">particle.modeB.degreesPerSecond</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.DEGREES_TO_RADIANS</span><span class="PUNC">(</span><span class="NAME">this.modeB.rotatePerSecond</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">this.modeB.rotatePerSecondVar</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">cc.RANDOM_MINUS1_1</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1558</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1559</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1560</span> 
<span class='line'>1561</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1562</span>      * stop emitting particles. Running particles will continue to run until they die
<span class='line'>1563</span>      */</span><span class="WHIT">
<span class='line'>1564</span> </span><span class="WHIT">    </span><span class="NAME">stopSystem</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1565</span> </span><span class="WHIT">        </span><span class="NAME">this._isActive</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1566</span> </span><span class="WHIT">        </span><span class="NAME">this._elapsed</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._duration</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1567</span> </span><span class="WHIT">        </span><span class="NAME">this._emitCounter</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1568</span> 
<span class='line'>1569</span> </span><span class="WHIT">        </span><span class="NAME">this._particlePool</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">[</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1570</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1571</span> 
<span class='line'>1572</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1573</span>      * Kill all living particles.
<span class='line'>1574</span>      */</span><span class="WHIT">
<span class='line'>1575</span> </span><span class="WHIT">    </span><span class="NAME">resetSystem</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1576</span> </span><span class="WHIT">        </span><span class="NAME">this._isActive</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1577</span> </span><span class="WHIT">        </span><span class="NAME">this._elapsed</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1578</span> </span><span class="WHIT">        </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._particleIdx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="NAME">this._particleIdx</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._particleCount</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">++</span><span class="NAME">this._particleIdx</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1579</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">p</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._particles</span><span class="PUNC">[</span><span class="NAME">this._particleIdx</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1580</span> </span><span class="WHIT">            </span><span class="NAME">p.timeToLive</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1581</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1582</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1583</span> 
<span class='line'>1584</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1585</span>      * whether or not the system is full
<span class='line'>1586</span>      * @return {Boolean}
<span class='line'>1587</span>      */</span><span class="WHIT">
<span class='line'>1588</span> </span><span class="WHIT">    </span><span class="NAME">isFull</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1589</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._particleCount</span><span class="WHIT"> </span><span class="PUNC">>=</span><span class="WHIT"> </span><span class="NAME">this._totalParticles</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1590</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1591</span> 
<span class='line'>1592</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1593</span>      * should be overriden by subclasses
<span class='line'>1594</span>      * @param {cc.Particle} particle
<span class='line'>1595</span>      * @param {cc.Point} newPosition
<span class='line'>1596</span>      */</span><span class="WHIT">
<span class='line'>1597</span> </span><span class="WHIT">    </span><span class="NAME">updateQuadWithParticle</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">particle</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">newPosition</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1598</span> </span><span class="WHIT">        </span><span class="COMM">// should be overriden</span><span class="WHIT">
<span class='line'>1599</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1600</span> 
<span class='line'>1601</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1602</span>      * should be overriden by subclasses
<span class='line'>1603</span>      */</span><span class="WHIT">
<span class='line'>1604</span> </span><span class="WHIT">    </span><span class="NAME">postStep</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1605</span> </span><span class="WHIT">        </span><span class="COMM">// should be overriden</span><span class="WHIT">
<span class='line'>1606</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1607</span> 
<span class='line'>1608</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1609</span>      * update emitter's status
<span class='line'>1610</span>      * @override
<span class='line'>1611</span>      * @param {Number} dt delta time
<span class='line'>1612</span>      */</span><span class="WHIT">
<span class='line'>1613</span> </span><span class="WHIT">    </span><span class="NAME">update</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">dt</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1614</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._isActive</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._emissionRate</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1615</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">rate</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">1.0</span><span class="WHIT"> </span><span class="PUNC">/</span><span class="WHIT"> </span><span class="NAME">this._emissionRate</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1616</span> </span><span class="WHIT">            </span><span class="COMM">//issue #1201, prevent bursts of particles, due to too high emitCounter</span><span class="WHIT">
<span class='line'>1617</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._particleCount</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._totalParticles</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1618</span> </span><span class="WHIT">                </span><span class="NAME">this._emitCounter</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">dt</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1619</span> 
<span class='line'>1620</span> </span><span class="WHIT">            </span><span class="KEYW">while</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">this._particleCount</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._totalParticles</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._emitCounter</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NAME">rate</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1621</span> </span><span class="WHIT">                </span><span class="NAME">this.addParticle</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1622</span> </span><span class="WHIT">                </span><span class="NAME">this._emitCounter</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">rate</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1623</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1624</span> 
<span class='line'>1625</span> </span><span class="WHIT">            </span><span class="NAME">this._elapsed</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">dt</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1626</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._duration</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._duration</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._elapsed</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1627</span> </span><span class="WHIT">                </span><span class="NAME">this.stopSystem</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1628</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1629</span> </span><span class="WHIT">        </span><span class="NAME">this._particleIdx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1630</span> 
<span class='line'>1631</span> </span><span class="WHIT">        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">currentPosition</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="COMM">// = cc.PointZero();</span><span class="WHIT">
<span class='line'>1632</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._positionType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_TYPE_FREE</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1633</span> </span><span class="WHIT">            </span><span class="NAME">currentPosition</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this.convertToWorldSpace</span><span class="PUNC">(</span><span class="NAME">this._pointZeroForParticle</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1634</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._positionType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_TYPE_RELATIVE</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1635</span> </span><span class="WHIT">            </span><span class="NAME">currentPosition</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.p</span><span class="PUNC">(</span><span class="NAME">this._position.x</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this._position.y</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1636</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1637</span> 
<span class='line'>1638</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._visible</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1639</span> </span><span class="WHIT">            </span><span class="KEYW">while</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._particleIdx</span><span class="WHIT"> </span><span class="PUNC">&lt;</span><span class="WHIT"> </span><span class="NAME">this._particleCount</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1640</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">selParticle</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._particles</span><span class="PUNC">[</span><span class="NAME">this._particleIdx</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1641</span> 
<span class='line'>1642</span> </span><span class="WHIT">                </span><span class="COMM">// life</span><span class="WHIT">
<span class='line'>1643</span> </span><span class="WHIT">                </span><span class="NAME">selParticle.timeToLive</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">dt</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1644</span> 
<span class='line'>1645</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">selParticle.timeToLive</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1646</span> </span><span class="WHIT">                    </span><span class="COMM">// Mode A: gravity, direction, tangential accel & radial accel</span><span class="WHIT">
<span class='line'>1647</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._emitterMode</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_MODE_GRAVITY</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1648</span> </span><span class="WHIT">                        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">tmp</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">radial</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tangential</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1649</span> 
<span class='line'>1650</span> </span><span class="WHIT">                        </span><span class="COMM">// radial acceleration</span><span class="WHIT">
<span class='line'>1651</span> </span><span class="WHIT">                        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">selParticle.pos.x</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">selParticle.pos.y</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1652</span> </span><span class="WHIT">                            </span><span class="NAME">radial</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.pNormalize</span><span class="PUNC">(</span><span class="NAME">selParticle.pos</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1653</span> </span><span class="WHIT">                        </span><span class="KEYW">else</span><span class="WHIT">
<span class='line'>1654</span> </span><span class="WHIT">                            </span><span class="NAME">radial</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.PointZero</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1655</span> 
<span class='line'>1656</span> </span><span class="WHIT">                        </span><span class="NAME">tangential</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">radial</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1657</span> </span><span class="WHIT">                        </span><span class="NAME">radial</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.pMult</span><span class="PUNC">(</span><span class="NAME">radial</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">selParticle.modeA.radialAccel</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1658</span> 
<span class='line'>1659</span> </span><span class="WHIT">                        </span><span class="COMM">// tangential acceleration</span><span class="WHIT">
<span class='line'>1660</span> </span><span class="WHIT">                        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">newy</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tangential.x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1661</span> </span><span class="WHIT">                        </span><span class="NAME">tangential.x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">tangential.y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1662</span> </span><span class="WHIT">                        </span><span class="NAME">tangential.y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">newy</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1663</span> </span><span class="WHIT">                        </span><span class="NAME">tangential</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.pMult</span><span class="PUNC">(</span><span class="NAME">tangential</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">selParticle.modeA.tangentialAccel</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1664</span> 
<span class='line'>1665</span> </span><span class="WHIT">                        </span><span class="COMM">// (gravity + radial + tangential) * dt</span><span class="WHIT">
<span class='line'>1666</span> </span><span class="WHIT">                        </span><span class="NAME">tmp</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.pAdd</span><span class="PUNC">(</span><span class="NAME">cc.pAdd</span><span class="PUNC">(</span><span class="NAME">radial</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tangential</span><span class="PUNC">)</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">this.modeA.gravity</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1667</span> </span><span class="WHIT">                        </span><span class="NAME">tmp</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.pMult</span><span class="PUNC">(</span><span class="NAME">tmp</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dt</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1668</span> </span><span class="WHIT">                        </span><span class="NAME">selParticle.modeA.dir</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.pAdd</span><span class="PUNC">(</span><span class="NAME">selParticle.modeA.dir</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tmp</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1669</span> </span><span class="WHIT">                        </span><span class="NAME">tmp</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.pMult</span><span class="PUNC">(</span><span class="NAME">selParticle.modeA.dir</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dt</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1670</span> </span><span class="WHIT">                        </span><span class="NAME">selParticle.pos</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.pAdd</span><span class="PUNC">(</span><span class="NAME">selParticle.pos</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tmp</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1671</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1672</span> </span><span class="WHIT">                        </span><span class="COMM">// Mode B: radius movement</span><span class="WHIT">
<span class='line'>1673</span> 
<span class='line'>1674</span> </span><span class="WHIT">                        </span><span class="COMM">// Update the angle and radius of the particle.</span><span class="WHIT">
<span class='line'>1675</span> </span><span class="WHIT">                        </span><span class="NAME">selParticle.modeB.angle</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">selParticle.modeB.degreesPerSecond</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">dt</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1676</span> </span><span class="WHIT">                        </span><span class="NAME">selParticle.modeB.radius</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">selParticle.modeB.deltaRadius</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">dt</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1677</span> 
<span class='line'>1678</span> </span><span class="WHIT">                        </span><span class="NAME">selParticle.pos.x</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">Math.cos</span><span class="PUNC">(</span><span class="NAME">selParticle.modeB.angle</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">selParticle.modeB.radius</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1679</span> </span><span class="WHIT">                        </span><span class="NAME">selParticle.pos.y</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="NAME">Math.sin</span><span class="PUNC">(</span><span class="NAME">selParticle.modeB.angle</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">selParticle.modeB.radius</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1680</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1681</span> 
<span class='line'>1682</span> </span><span class="WHIT">                    </span><span class="COMM">// color</span><span class="WHIT">
<span class='line'>1683</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._dontTint</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1684</span> </span><span class="WHIT">                        </span><span class="NAME">selParticle.color.r</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">selParticle.deltaColor.r</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">dt</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1685</span> </span><span class="WHIT">                        </span><span class="NAME">selParticle.color.g</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">selParticle.deltaColor.g</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">dt</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1686</span> </span><span class="WHIT">                        </span><span class="NAME">selParticle.color.b</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">selParticle.deltaColor.b</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">dt</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1687</span> </span><span class="WHIT">                        </span><span class="NAME">selParticle.color.a</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">selParticle.deltaColor.a</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">dt</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1688</span> </span><span class="WHIT">                        </span><span class="NAME">selParticle.isChangeColor</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1689</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1690</span> 
<span class='line'>1691</span> </span><span class="WHIT">                    </span><span class="COMM">// size</span><span class="WHIT">
<span class='line'>1692</span> </span><span class="WHIT">                    </span><span class="NAME">selParticle.size</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">selParticle.deltaSize</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">dt</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1693</span> </span><span class="WHIT">                    </span><span class="NAME">selParticle.size</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">Math.max</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">selParticle.size</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1694</span> 
<span class='line'>1695</span> </span><span class="WHIT">                    </span><span class="COMM">// angle</span><span class="WHIT">
<span class='line'>1696</span> </span><span class="WHIT">                    </span><span class="NAME">selParticle.rotation</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">selParticle.deltaRotation</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">dt</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1697</span> 
<span class='line'>1698</span> </span><span class="WHIT">                    </span><span class="COMM">//</span><span class="WHIT">
<span class='line'>1699</span> </span><span class="WHIT">                    </span><span class="COMM">// update values in quad</span><span class="WHIT">
<span class='line'>1700</span> </span><span class="WHIT">                    </span><span class="COMM">//</span><span class="WHIT">
<span class='line'>1701</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">newPos</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1702</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._positionType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_TYPE_FREE</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NAME">this._positionType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.PARTICLE_TYPE_RELATIVE</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1703</span> </span><span class="WHIT">                        </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">diff</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.pSub</span><span class="PUNC">(</span><span class="NAME">currentPosition</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">selParticle.startPos</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1704</span> </span><span class="WHIT">                        </span><span class="NAME">newPos</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.pSub</span><span class="PUNC">(</span><span class="NAME">selParticle.pos</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">diff</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1705</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1706</span> </span><span class="WHIT">                        </span><span class="NAME">newPos</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">selParticle.pos</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1707</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1708</span> 
<span class='line'>1709</span> </span><span class="WHIT">                    </span><span class="COMM">// translate newPos to correct position, since matrix transform isn't performed in batchnode</span><span class="WHIT">
<span class='line'>1710</span> </span><span class="WHIT">                    </span><span class="COMM">// don't update the particle with the new position information, it will interfere with the radius and tangential calculations</span><span class="WHIT">
<span class='line'>1711</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._batchNode</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1712</span> </span><span class="WHIT">                        </span><span class="NAME">newPos.x</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._position.x</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1713</span> </span><span class="WHIT">                        </span><span class="NAME">newPos.y</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._position.y</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1714</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1715</span> 
<span class='line'>1716</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.renderContextType</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.WEBGL</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1717</span> </span><span class="WHIT">                        </span><span class="NAME">this.updateQuadWithParticle</span><span class="PUNC">(</span><span class="NAME">selParticle</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">newPos</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1718</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1719</span> </span><span class="WHIT">                        </span><span class="NAME">selParticle.drawPos</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">newPos</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1720</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1721</span> </span><span class="WHIT">                    </span><span class="COMM">//updateParticleImp(self, updateParticleSel, p, newPos);</span><span class="WHIT">
<span class='line'>1722</span> 
<span class='line'>1723</span> </span><span class="WHIT">                    </span><span class="COMM">// update particle counter</span><span class="WHIT">
<span class='line'>1724</span> </span><span class="WHIT">                    </span><span class="PUNC">++</span><span class="NAME">this._particleIdx</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1725</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1726</span> </span><span class="WHIT">                    </span><span class="COMM">// life &lt; 0</span><span class="WHIT">
<span class='line'>1727</span> </span><span class="WHIT">                    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">currentIndex</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">selParticle.atlasIndex</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1728</span> </span><span class="WHIT">                    </span><span class="NAME">cc.ArrayRemoveObject</span><span class="PUNC">(</span><span class="NAME">this._particles</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">selParticle</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1729</span> 
<span class='line'>1730</span> </span><span class="WHIT">                    </span><span class="COMM">//cache particle to pool</span><span class="WHIT">
<span class='line'>1731</span> </span><span class="WHIT">                    </span><span class="NAME">this._particlePool.push</span><span class="PUNC">(</span><span class="NAME">selParticle</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1732</span> 
<span class='line'>1733</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._batchNode</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1734</span> </span><span class="WHIT">                        </span><span class="COMM">//disable the switched particle</span><span class="WHIT">
<span class='line'>1735</span> </span><span class="WHIT">                        </span><span class="NAME">this._batchNode.disableParticle</span><span class="PUNC">(</span><span class="NAME">this._atlasIndex</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">currentIndex</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1736</span> 
<span class='line'>1737</span> </span><span class="WHIT">                        </span><span class="COMM">//switch indexes</span><span class="WHIT">
<span class='line'>1738</span> </span><span class="WHIT">                        </span><span class="NAME">this._particles</span><span class="PUNC">[</span><span class="NAME">this._particleCount</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">]</span><span class="PUNC">.</span><span class="NAME">atlasIndex</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">currentIndex</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1739</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1740</span> 
<span class='line'>1741</span> </span><span class="WHIT">                    </span><span class="PUNC">--</span><span class="NAME">this._particleCount</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1742</span> 
<span class='line'>1743</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._particleCount</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._isAutoRemoveOnFinish</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1744</span> </span><span class="WHIT">                        </span><span class="NAME">this.unscheduleUpdate</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1745</span> </span><span class="WHIT">                        </span><span class="NAME">this._parent.removeChild</span><span class="PUNC">(</span><span class="KEYW">this</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1746</span> </span><span class="WHIT">                        </span><span class="KEYW">return</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1747</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1748</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1749</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1750</span> </span><span class="WHIT">            </span><span class="NAME">this._transformSystemDirty</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1751</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1752</span> 
<span class='line'>1753</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._batchNode</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1754</span> </span><span class="WHIT">            </span><span class="NAME">this.postStep</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1755</span> 
<span class='line'>1756</span> </span><span class="WHIT">        </span><span class="COMM">//cc.PROFILER_STOP_CATEGORY(kCCProfilerCategoryParticles , "cc.ParticleSystem - update");</span><span class="WHIT">
<span class='line'>1757</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1758</span> 
<span class='line'>1759</span> </span><span class="WHIT">    </span><span class="NAME">updateWithNoTime</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1760</span> </span><span class="WHIT">        </span><span class="NAME">this.update</span><span class="PUNC">(</span><span class="NUMB">0</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1761</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1762</span> 
<span class='line'>1763</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'>1764</span>      * return the string found by key in dict.
<span class='line'>1765</span>      * @param {string} key
<span class='line'>1766</span>      * @param {object} dict
<span class='line'>1767</span>      * @return {String} "" if not found; return the string if found.
<span class='line'>1768</span>      * @private
<span class='line'>1769</span>      */</span><span class="WHIT">
<span class='line'>1770</span> </span><span class="WHIT">    </span><span class="NAME">_valueForKey</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">key</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">dict</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1771</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">dict</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1772</span> </span><span class="WHIT">            </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">pString</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">dict</span><span class="PUNC">[</span><span class="NAME">key</span><span class="PUNC">]</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1773</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">pString</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">pString</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="STRN">""</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1774</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1775</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="STRN">""</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1776</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1777</span> 
<span class='line'>1778</span> </span><span class="WHIT">    </span><span class="NAME">_updateBlendFunc</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1779</span> </span><span class="WHIT">        </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="PUNC">!</span><span class="NAME">this._batchNode</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"Can't change blending functions when the particle is being batched"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1780</span> 
<span class='line'>1781</span> </span><span class="WHIT">        </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._texture</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1782</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">(</span><span class="NAME">this._texture</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">HTMLImageElement</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._texture</span><span class="WHIT"> </span><span class="KEYW">instanceof</span><span class="WHIT"> </span><span class="NAME">HTMLCanvasElement</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1783</span> 
<span class='line'>1784</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1785</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">premultiplied</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">this._texture.hasPremultipliedAlpha</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1786</span> </span><span class="WHIT">                </span><span class="NAME">this._opacityModifyRGB</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">false</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1787</span> 
<span class='line'>1788</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">this._texture</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT"> </span><span class="NAME">this._blendFunc.src</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.BLEND_SRC</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="NAME">this._blendFunc.dst</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NAME">cc.BLEND_DST</span><span class="WHIT"> </span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1789</span> </span><span class="WHIT">                    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">premultiplied</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1790</span> </span><span class="WHIT">                        </span><span class="NAME">this._opacityModifyRGB</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1791</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT"> </span><span class="KEYW">else</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1792</span> </span><span class="WHIT">                        </span><span class="NAME">this._blendFunc.src</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">gl.SRC_ALPHA</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1793</span> </span><span class="WHIT">                        </span><span class="NAME">this._blendFunc.dst</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">gl.ONE_MINUS_SRC_ALPHA</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1794</span> </span><span class="WHIT">                    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1795</span> </span><span class="WHIT">                </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1796</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1797</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1798</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1799</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1800</span> 
<span class='line'>1801</span> </span><span class="COMM">//Compatibility with IE9</span><span class="WHIT">
<span class='line'>1802</span> </span><span class="PUNC">(</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1803</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT">
<span class='line'>1804</span> </span><span class="WHIT">        </span><span class="NAME">object</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">typeof</span><span class="WHIT"> </span><span class="NAME">window</span><span class="WHIT"> </span><span class="PUNC">!=</span><span class="WHIT"> </span><span class="STRN">'undefined'</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">window</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">exports</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1805</span> </span><span class="WHIT">        </span><span class="NAME">chars</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/='</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1806</span> </span><span class="WHIT">        </span><span class="NAME">INVALID_CHARACTER_ERR</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1807</span> </span><span class="WHIT">            </span><span class="KEYW">try</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT"> </span><span class="NAME">document.createElement</span><span class="PUNC">(</span><span class="STRN">'$'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1808</span> </span><span class="WHIT">            </span><span class="KEYW">catch</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">error</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT"> </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">error</span><span class="PUNC">;</span><span class="WHIT"> </span><span class="PUNC">}</span><span class="PUNC">}</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1809</span> 
<span class='line'>1810</span> </span><span class="WHIT">    </span><span class="NAME">object.btoa</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT">
<span class='line'>1811</span> </span><span class="WHIT">        </span><span class="NAME">object.btoa</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">input</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1812</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT">
<span class='line'>1813</span> </span><span class="WHIT">                </span><span class="COMM">// initialize result and counter</span><span class="WHIT">
<span class='line'>1814</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">block</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">charCode</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">idx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">map</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">chars</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">output</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">''</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1815</span> </span><span class="WHIT">                </span><span class="COMM">// if the next input index does not exist:</span><span class="WHIT">
<span class='line'>1816</span> </span><span class="WHIT">                </span><span class="COMM">//   change the mapping table to "="</span><span class="WHIT">
<span class='line'>1817</span> </span><span class="WHIT">                </span><span class="COMM">//   check if d has no fractional digits</span><span class="WHIT">
<span class='line'>1818</span> </span><span class="WHIT">                </span><span class="NAME">input.charAt</span><span class="PUNC">(</span><span class="NAME">idx</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">map</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">'='</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">idx</span><span class="WHIT"> </span><span class="PUNC">%</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1819</span> </span><span class="WHIT">                </span><span class="COMM">// "8 - idx % 1 * 8" generates the sequence 2, 4, 6, 8</span><span class="WHIT">
<span class='line'>1820</span> </span><span class="WHIT">                </span><span class="NAME">output</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">map.charAt</span><span class="PUNC">(</span><span class="NUMB">63</span><span class="WHIT"> </span><span class="PUNC">&</span><span class="WHIT"> </span><span class="NAME">block</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="NUMB">8</span><span class="WHIT"> </span><span class="PUNC">-</span><span class="WHIT"> </span><span class="NAME">idx</span><span class="WHIT"> </span><span class="PUNC">%</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1821</span> </span><span class="WHIT">                </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1822</span> </span><span class="WHIT">                </span><span class="NAME">charCode</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">input.charCodeAt</span><span class="PUNC">(</span><span class="NAME">idx</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">3</span><span class="PUNC">/</span><span class="NUMB">4</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1823</span> </span><span class="WHIT">                </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">charCode</span><span class="WHIT"> </span><span class="PUNC">></span><span class="WHIT"> </span><span class="NUMB">0xFF</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">throw</span><span class="WHIT"> </span><span class="NAME">INVALID_CHARACTER_ERR</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1824</span> </span><span class="WHIT">                </span><span class="NAME">block</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">block</span><span class="WHIT"> </span><span class="PUNC">&lt;&lt;</span><span class="WHIT"> </span><span class="NUMB">8</span><span class="WHIT"> </span><span class="PUNC">|</span><span class="WHIT"> </span><span class="NAME">charCode</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1825</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1826</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">output</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1827</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1828</span> 
<span class='line'>1829</span> </span><span class="WHIT">    </span><span class="NAME">object.atob</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT">
<span class='line'>1830</span> </span><span class="WHIT">        </span><span class="NAME">object.atob</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">input</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1831</span> </span><span class="WHIT">            </span><span class="NAME">input</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">input.replace</span><span class="PUNC">(</span><span class="REGX">/=+$/</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">''</span><span class="PUNC">)</span><span class="WHIT">
<span class='line'>1832</span> </span><span class="WHIT">            </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">input.length</span><span class="WHIT"> </span><span class="PUNC">%</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="NUMB">1</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="KEYW">throw</span><span class="WHIT"> </span><span class="NAME">INVALID_CHARACTER_ERR</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1833</span> </span><span class="WHIT">            </span><span class="KEYW">for</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="WHIT">
<span class='line'>1834</span> </span><span class="WHIT">                </span><span class="COMM">// initialize result and counters</span><span class="WHIT">
<span class='line'>1835</span> </span><span class="WHIT">                </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">bc</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">bs</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">buffer</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">idx</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">output</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="STRN">''</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1836</span> </span><span class="WHIT">                </span><span class="COMM">// get next character</span><span class="WHIT">
<span class='line'>1837</span> </span><span class="WHIT">                </span><span class="NAME">buffer</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">input.charAt</span><span class="PUNC">(</span><span class="NAME">idx</span><span class="PUNC">++</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1838</span> </span><span class="WHIT">                </span><span class="COMM">// character found in table? initialize bit storage and add its ascii value;</span><span class="WHIT">
<span class='line'>1839</span> </span><span class="WHIT">                </span><span class="PUNC">~</span><span class="NAME">buffer</span><span class="WHIT"> </span><span class="PUNC">&&</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">bs</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">bc</span><span class="WHIT"> </span><span class="PUNC">%</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">bs</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NUMB">64</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="WHIT"> </span><span class="NAME">buffer</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">buffer</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'>1840</span> </span><span class="WHIT">                    </span><span class="COMM">// and if not first of each 4 characters,</span><span class="WHIT">
<span class='line'>1841</span> </span><span class="WHIT">                    </span><span class="COMM">// convert the first 8 bits to one ascii character</span><span class="WHIT">
<span class='line'>1842</span> </span><span class="WHIT">                    </span><span class="NAME">bc</span><span class="PUNC">++</span><span class="WHIT"> </span><span class="PUNC">%</span><span class="WHIT"> </span><span class="NUMB">4</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">output</span><span class="WHIT"> </span><span class="PUNC">+</span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">String.fromCharCode</span><span class="PUNC">(</span><span class="NUMB">255</span><span class="WHIT"> </span><span class="PUNC">&</span><span class="WHIT"> </span><span class="NAME">bs</span><span class="WHIT"> </span><span class="PUNC">>></span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">-</span><span class="NUMB">2</span><span class="WHIT"> </span><span class="PUNC">*</span><span class="WHIT"> </span><span class="NAME">bc</span><span class="WHIT"> </span><span class="PUNC">&</span><span class="WHIT"> </span><span class="NUMB">6</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="WHIT">
<span class='line'>1843</span> </span><span class="WHIT">                </span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1844</span> </span><span class="WHIT">                </span><span class="COMM">// try to find character in table (0-63, not found => -1)</span><span class="WHIT">
<span class='line'>1845</span> </span><span class="WHIT">                </span><span class="NAME">buffer</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">chars.indexOf</span><span class="PUNC">(</span><span class="NAME">buffer</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1846</span> </span><span class="WHIT">            </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>1847</span> </span><span class="WHIT">            </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">output</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1848</span> </span><span class="WHIT">        </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1849</span> </span><span class="PUNC">}</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1850</span> 
<span class='line'>1851</span> </span><span class="NAME">cc.encodeToBase64</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">data</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1852</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">btoa</span><span class="PUNC">(</span><span class="NAME">String.fromCharCode.apply</span><span class="PUNC">(</span><span class="NAME">data</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">data</span><span class="PUNC">)</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">replace</span><span class="PUNC">(</span><span class="REGX">/.{76}(?=.)/g</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">'$&\n'</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1853</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1854</span> 
<span class='line'>1855</span> </span><span class="COMM">/**
<span class='line'>1856</span>  * &lt;p> return the string found by key in dict. &lt;br/>
<span class='line'>1857</span>  *    This plist files can be creted manually or with Particle Designer:&lt;br/>
<span class='line'>1858</span>  *    http://particledesigner.71squared.com/&lt;br/>
<span class='line'>1859</span>  * &lt;/p>
<span class='line'>1860</span>  * @param {String} plistFile
<span class='line'>1861</span>  * @return {cc.ParticleSystem}
<span class='line'>1862</span>  */</span><span class="WHIT">
<span class='line'>1863</span> </span><span class="NAME">cc.ParticleSystem.create</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">plistFile</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1864</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.ParticleSystemQuad.create</span><span class="PUNC">(</span><span class="NAME">plistFile</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1865</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1866</span> 
<span class='line'>1867</span> </span><span class="NAME">cc.ParticleSystem.createWithTotalParticles</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">number_of_particles</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1868</span> </span><span class="WHIT">    </span><span class="KEYW">var</span><span class="WHIT"> </span><span class="NAME">emitter</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.ParticleSystemQuad.create</span><span class="PUNC">(</span><span class="NAME">number_of_particles</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1869</span> </span><span class="WHIT">    </span><span class="COMM">//emitter.initWithTotalParticles(number_of_particles);</span><span class="WHIT">
<span class='line'>1870</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">emitter</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1871</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1872</span> 
<span class='line'>1873</span> </span><span class="COMM">// Different modes</span><span class="WHIT">
<span class='line'>1874</span> </span><span class="COMM">/**
<span class='line'>1875</span>  * Mode A:Gravity + Tangential Accel + Radial Accel
<span class='line'>1876</span>  * @Class
<span class='line'>1877</span>  * @Construct
<span class='line'>1878</span>  * @param {cc.Point} gravity Gravity value.
<span class='line'>1879</span>  * @param {Number} speed speed of each particle.
<span class='line'>1880</span>  * @param {Number} speedVar speed variance of each particle.
<span class='line'>1881</span>  * @param {Number} tangentialAccel tangential acceleration of each particle.
<span class='line'>1882</span>  * @param {Number} tangentialAccelVar tangential acceleration variance of each particle.
<span class='line'>1883</span>  * @param {Number} radialAccel radial acceleration of each particle.
<span class='line'>1884</span>  * @param {Number} radialAccelVar radial acceleration variance of each particle.
<span class='line'>1885</span>  */</span><span class="WHIT">
<span class='line'>1886</span> </span><span class="NAME">cc.ParticleSystem.ModeA</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">gravity</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">speed</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">speedVar</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tangentialAccel</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">tangentialAccelVar</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">radialAccel</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">radialAccelVar</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1887</span> </span><span class="WHIT">    </span><span class="COMM">/** Gravity value. Only available in 'Gravity' mode. */</span><span class="WHIT">
<span class='line'>1888</span> </span><span class="WHIT">    </span><span class="NAME">this.gravity</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">gravity</span><span class="WHIT"> </span><span class="PUNC">?</span><span class="WHIT"> </span><span class="NAME">gravity</span><span class="WHIT"> </span><span class="PUNC">:</span><span class="WHIT"> </span><span class="NAME">cc.PointZero</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1889</span> </span><span class="WHIT">    </span><span class="COMM">/** speed of each particle. Only available in 'Gravity' mode.  */</span><span class="WHIT">
<span class='line'>1890</span> </span><span class="WHIT">    </span><span class="NAME">this.speed</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">speed</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1891</span> </span><span class="WHIT">    </span><span class="COMM">/** speed variance of each particle. Only available in 'Gravity' mode. */</span><span class="WHIT">
<span class='line'>1892</span> </span><span class="WHIT">    </span><span class="NAME">this.speedVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">speedVar</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1893</span> </span><span class="WHIT">    </span><span class="COMM">/** tangential acceleration of each particle. Only available in 'Gravity' mode. */</span><span class="WHIT">
<span class='line'>1894</span> </span><span class="WHIT">    </span><span class="NAME">this.tangentialAccel</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tangentialAccel</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1895</span> </span><span class="WHIT">    </span><span class="COMM">/** tangential acceleration variance of each particle. Only available in 'Gravity' mode. */</span><span class="WHIT">
<span class='line'>1896</span> </span><span class="WHIT">    </span><span class="NAME">this.tangentialAccelVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">tangentialAccelVar</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1897</span> </span><span class="WHIT">    </span><span class="COMM">/** radial acceleration of each particle. Only available in 'Gravity' mode. */</span><span class="WHIT">
<span class='line'>1898</span> </span><span class="WHIT">    </span><span class="NAME">this.radialAccel</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">radialAccel</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1899</span> </span><span class="WHIT">    </span><span class="COMM">/** radial acceleration variance of each particle. Only available in 'Gravity' mode. */</span><span class="WHIT">
<span class='line'>1900</span> </span><span class="WHIT">    </span><span class="NAME">this.radialAccelVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">radialAccelVar</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1901</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1902</span> 
<span class='line'>1903</span> </span><span class="COMM">/**
<span class='line'>1904</span>  * Mode B: circular movement (gravity, radial accel and tangential accel don't are not used in this mode)
<span class='line'>1905</span>  * @Class
<span class='line'>1906</span>  * @Construct
<span class='line'>1907</span>  * @param {Number} startRadius The starting radius of the particles.
<span class='line'>1908</span>  * @param {Number} startRadiusVar The starting radius variance of the particles.
<span class='line'>1909</span>  * @param {Number} endRadius The ending radius of the particles.
<span class='line'>1910</span>  * @param {Number} endRadiusVar The ending radius variance of the particles.
<span class='line'>1911</span>  * @param {Number} rotatePerSecond Number of degress to rotate a particle around the source pos per second.
<span class='line'>1912</span>  * @param {Number} rotatePerSecondVar Variance in degrees for rotatePerSecond.
<span class='line'>1913</span>  */</span><span class="WHIT">
<span class='line'>1914</span> </span><span class="NAME">cc.ParticleSystem.ModeB</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">startRadius</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">startRadiusVar</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">endRadius</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">endRadiusVar</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rotatePerSecond</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="NAME">rotatePerSecondVar</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>1915</span> </span><span class="WHIT">    </span><span class="COMM">/** The starting radius of the particles. Only available in 'Radius' mode. */</span><span class="WHIT">
<span class='line'>1916</span> </span><span class="WHIT">    </span><span class="NAME">this.startRadius</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">startRadius</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1917</span> </span><span class="WHIT">    </span><span class="COMM">/** The starting radius variance of the particles. Only available in 'Radius' mode. */</span><span class="WHIT">
<span class='line'>1918</span> </span><span class="WHIT">    </span><span class="NAME">this.startRadiusVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">startRadiusVar</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1919</span> </span><span class="WHIT">    </span><span class="COMM">/** The ending radius of the particles. Only available in 'Radius' mode. */</span><span class="WHIT">
<span class='line'>1920</span> </span><span class="WHIT">    </span><span class="NAME">this.endRadius</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">endRadius</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1921</span> </span><span class="WHIT">    </span><span class="COMM">/** The ending radius variance of the particles. Only available in 'Radius' mode. */</span><span class="WHIT">
<span class='line'>1922</span> </span><span class="WHIT">    </span><span class="NAME">this.endRadiusVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">endRadiusVar</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1923</span> </span><span class="WHIT">    </span><span class="COMM">/** Number of degress to rotate a particle around the source pos per second. Only available in 'Radius' mode. */</span><span class="WHIT">
<span class='line'>1924</span> </span><span class="WHIT">    </span><span class="NAME">this.rotatePerSecond</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">rotatePerSecond</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1925</span> </span><span class="WHIT">    </span><span class="COMM">/** Variance in degrees for rotatePerSecond. Only available in 'Radius' mode. */</span><span class="WHIT">
<span class='line'>1926</span> </span><span class="WHIT">    </span><span class="NAME">this.rotatePerSecondVar</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">rotatePerSecondVar</span><span class="WHIT"> </span><span class="PUNC">||</span><span class="WHIT"> </span><span class="NUMB">0</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1927</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>1928</span> </span></pre></body></html>